totalrecall Posted May 30, 2010 Share Posted May 30, 2010 Can I fix that in input.ini? I don't see any term setting the Axis aBaseY, like speed, is there an attribute for inverting the LEFT ANALOG Y? Link to comment Share on other sites More sharing options...
0 Tigranes Posted May 30, 2010 Share Posted May 30, 2010 *just* the left analog? Because there's a general invert option in-game. Let's Play: Icewind Dale Ironman (Complete) Let's Play: Icewind Dale II Ironman (Complete) Let's Play: Divinity II (Complete) Let's Play: Baldur's Gate Trilogy Ironman - BG1 (Complete) Let's Play: Baldur's Gate Trilogy Ironman - BG2 (In Progress) Link to comment Share on other sites More sharing options...
0 totalrecall Posted May 30, 2010 Author Share Posted May 30, 2010 (edited) *just* the left analog? Because there's a general invert option in-game. TESTED, and as usual, invert option in-game is only for RIGHT ANALOG. I added this line: "AxisEmulationDefinitions=(AxisInputKey=XboxTypeS_LeftY,AdjacentAxisInputKey =XboxTypeS_LeftX,bEmulateButtonPress=True,InputKeyToEmulate[0]=Gamepad_LeftStick _ Down,InputKeyToEmulate[1]=Gamepad_LeftStick_Up)" BUT it only work in the game start menu, NOT in game! It could a easy fix if I know the attribute. Edited May 30, 2010 by totalrecall Link to comment Share on other sites More sharing options...
0 totalrecall Posted May 31, 2010 Author Share Posted May 31, 2010 *just* the left analog? Because there's a general invert option in-game. TESTED, and as usual, invert option in-game is only for RIGHT ANALOG. I added this line: "AxisEmulationDefinitions=(AxisInputKey=XboxTypeS_LeftY,AdjacentAxisInputKey =XboxTypeS_LeftX,bEmulateButtonPress=True,InputKeyToEmulate[0]=Gamepad_LeftStick _ Down,InputKeyToEmulate[1]=Gamepad_LeftStick_Up)" BUT it only work in the game start menu, NOT in game! It could a easy fix if I know the attribute. PUSH! Link to comment Share on other sites More sharing options...
0 totalrecall Posted June 1, 2010 Author Share Posted June 1, 2010 *just* the left analog? Because there's a general invert option in-game. TESTED, and as usual, invert option in-game is only for RIGHT ANALOG. I added this line: "AxisEmulationDefinitions=(AxisInputKey=XboxTypeS_LeftY,AdjacentAxisInputKey =XboxTypeS_LeftX,bEmulateButtonPress=True,InputKeyToEmulate[0]=Gamepad_LeftStick _ Down,InputKeyToEmulate[1]=Gamepad_LeftStick_Up)" BUT it only work in the game start menu, NOT in game! It could a easy fix if I know the attribute. PUSH! PUSH. Link to comment Share on other sites More sharing options...
0 totalrecall Posted June 2, 2010 Author Share Posted June 2, 2010 *just* the left analog? Because there's a general invert option in-game. TESTED, and as usual, invert option in-game is only for RIGHT ANALOG. I added this line: "AxisEmulationDefinitions=(AxisInputKey=XboxTypeS_LeftY,AdjacentAxisInputKey =XboxTypeS_LeftX,bEmulateButtonPress=True,InputKeyToEmulate[0]=Gamepad_LeftStick _ Down,InputKeyToEmulate[1]=Gamepad_LeftStick_Up)" BUT it only work in the game start menu, NOT in game! It could a easy fix if I know the attribute. PUSH! PUSH. PUSH. Link to comment Share on other sites More sharing options...
0 totalrecall Posted June 3, 2010 Author Share Posted June 3, 2010 *just* the left analog? Because there's a general invert option in-game. TESTED, and as usual, invert option in-game is only for RIGHT ANALOG. I added this line: "AxisEmulationDefinitions=(AxisInputKey=XboxTypeS_LeftY,AdjacentAxisInputKey =XboxTypeS_LeftX,bEmulateButtonPress=True,InputKeyToEmulate[0]=Gamepad_LeftStick _ Down,InputKeyToEmulate[1]=Gamepad_LeftStick_Up)" BUT it only work in the game start menu, NOT in game! It could a easy fix if I know the attribute. PUSH! PUSH. PUSH. PUSH. Link to comment Share on other sites More sharing options...
0 totalrecall Posted June 4, 2010 Author Share Posted June 4, 2010 *just* the left analog? Because there's a general invert option in-game. TESTED, and as usual, invert option in-game is only for RIGHT ANALOG. I added this line: "AxisEmulationDefinitions=(AxisInputKey=XboxTypeS_LeftY,AdjacentAxisInputKey =XboxTypeS_LeftX,bEmulateButtonPress=True,InputKeyToEmulate[0]=Gamepad_LeftStick _ Down,InputKeyToEmulate[1]=Gamepad_LeftStick_Up)" BUT it only work in the game start menu, NOT in game! It could a easy fix if I know the attribute. PUSH! PUSH. PUSH. PUSH. PUSH. Link to comment Share on other sites More sharing options...
0 totalrecall Posted June 5, 2010 Author Share Posted June 5, 2010 *just* the left analog? Because there's a general invert option in-game. TESTED, and as usual, invert option in-game is only for RIGHT ANALOG. I added this line: "AxisEmulationDefinitions=(AxisInputKey=XboxTypeS_LeftY,AdjacentAxisInputKey =XboxTypeS_LeftX,bEmulateButtonPress=True,InputKeyToEmulate[0]=Gamepad_LeftStick _ Down,InputKeyToEmulate[1]=Gamepad_LeftStick_Up)" BUT it only work in the game start menu, NOT in game! It could a easy fix if I know the attribute. PUSH! PUSH. PUSH. PUSH. PUSH. Waste of time waiting... Alpha Protocol, crappy game with crappy support, period. Link to comment Share on other sites More sharing options...
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totalrecall
Can I fix that in input.ini?
I don't see any term setting the Axis aBaseY, like speed, is there an attribute for inverting the LEFT ANALOG Y?
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