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totalrecall

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Everything posted by totalrecall

  1. TESTED, and as usual, invert option in-game is only for RIGHT ANALOG. I added this line: "AxisEmulationDefinitions=(AxisInputKey=XboxTypeS_LeftY,AdjacentAxisInputKey =XboxTypeS_LeftX,bEmulateButtonPress=True,InputKeyToEmulate[0]=Gamepad_LeftStick _ Down,InputKeyToEmulate[1]=Gamepad_LeftStick_Up)" BUT it only work in the game start menu, NOT in game! It could a easy fix if I know the attribute. PUSH! PUSH. PUSH. PUSH. PUSH. Waste of time waiting... Alpha Protocol, crappy game with crappy support, period.
  2. TESTED, and as usual, invert option in-game is only for RIGHT ANALOG. I added this line: "AxisEmulationDefinitions=(AxisInputKey=XboxTypeS_LeftY,AdjacentAxisInputKey =XboxTypeS_LeftX,bEmulateButtonPress=True,InputKeyToEmulate[0]=Gamepad_LeftStick _ Down,InputKeyToEmulate[1]=Gamepad_LeftStick_Up)" BUT it only work in the game start menu, NOT in game! It could a easy fix if I know the attribute. PUSH! PUSH. PUSH. PUSH. PUSH.
  3. TESTED, and as usual, invert option in-game is only for RIGHT ANALOG. I added this line: "AxisEmulationDefinitions=(AxisInputKey=XboxTypeS_LeftY,AdjacentAxisInputKey =XboxTypeS_LeftX,bEmulateButtonPress=True,InputKeyToEmulate[0]=Gamepad_LeftStick _ Down,InputKeyToEmulate[1]=Gamepad_LeftStick_Up)" BUT it only work in the game start menu, NOT in game! It could a easy fix if I know the attribute. PUSH! PUSH. PUSH. PUSH.
  4. TESTED, and as usual, invert option in-game is only for RIGHT ANALOG. I added this line: "AxisEmulationDefinitions=(AxisInputKey=XboxTypeS_LeftY,AdjacentAxisInputKey =XboxTypeS_LeftX,bEmulateButtonPress=True,InputKeyToEmulate[0]=Gamepad_LeftStick _ Down,InputKeyToEmulate[1]=Gamepad_LeftStick_Up)" BUT it only work in the game start menu, NOT in game! It could a easy fix if I know the attribute. PUSH! PUSH. PUSH.
  5. TESTED, and as usual, invert option in-game is only for RIGHT ANALOG. I added this line: "AxisEmulationDefinitions=(AxisInputKey=XboxTypeS_LeftY,AdjacentAxisInputKey =XboxTypeS_LeftX,bEmulateButtonPress=True,InputKeyToEmulate[0]=Gamepad_LeftStick _ Down,InputKeyToEmulate[1]=Gamepad_LeftStick_Up)" BUT it only work in the game start menu, NOT in game! It could a easy fix if I know the attribute. PUSH! PUSH.
  6. TESTED, and as usual, invert option in-game is only for RIGHT ANALOG. I added this line: "AxisEmulationDefinitions=(AxisInputKey=XboxTypeS_LeftY,AdjacentAxisInputKey =XboxTypeS_LeftX,bEmulateButtonPress=True,InputKeyToEmulate[0]=Gamepad_LeftStick _ Down,InputKeyToEmulate[1]=Gamepad_LeftStick_Up)" BUT it only work in the game start menu, NOT in game! It could a easy fix if I know the attribute. PUSH!
  7. TESTED, and as usual, invert option in-game is only for RIGHT ANALOG. I added this line: "AxisEmulationDefinitions=(AxisInputKey=XboxTypeS_LeftY,AdjacentAxisInputKey =XboxTypeS_LeftX,bEmulateButtonPress=True,InputKeyToEmulate[0]=Gamepad_LeftStick _ Down,InputKeyToEmulate[1]=Gamepad_LeftStick_Up)" BUT it only work in the game start menu, NOT in game! It could a easy fix if I know the attribute.
  8. Can I fix that in input.ini? I don't see any term setting the Axis aBaseY, like speed, is there an attribute for inverting the LEFT ANALOG Y?
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