Jump to content
View in the app

A better way to browse. Learn more.

Obsidian Forum Community

A full-screen app on your home screen with push notifications, badges and more.

To install this app on iOS and iPadOS
  1. Tap the Share icon in Safari
  2. Scroll the menu and tap Add to Home Screen.
  3. Tap Add in the top-right corner.
To install this app on Android
  1. Tap the 3-dot menu (⋮) in the top-right corner of the browser.
  2. Tap Add to Home screen or Install app.
  3. Confirm by tapping Install.

Mouse input broken, makes game nearly unplayable (video inside)

Featured Replies

In the meanwhile I finished the tutorial zone and my first missions and I still don't have any problems, since changing the SmoothFrameMinimum (to 20) and Maximum(to 30) (while mouse smoothing is active). VSync ist set to TRUE.

The mouse only begins stucking again, when I record a video while playing (so probably if the framerate sinks below 20).

 

I do also own the Steam version of the game. But... why should DRM only break mouse input, and not controller input? That's not the problem I think.

Companion Cube of the Obsidian Order

Need a companion? Or a cube? Join the Order now!

In the meanwhile I finished the tutorial zone and my first missions and I still don't have any problems, since changing the SmoothFrameMinimum (to 20) and Maximum(to 30) (while mouse smoothing is active). VSync ist set to TRUE.

The mouse only begins stucking again, when I record a video while playing (so probably if the framerate sinks below 20).

 

I do also own the Steam version of the game. But... why should DRM only break mouse input, and not controller input? That's not the problem I think.

 

I've mentioned this elsewhere but bear in mind the speed when turning using controller input is usually constant. A mouse movement made by a human hand is usually non-constant. So if the developr is just feeding mouse input to a code routine specifically designed for a console controller, this may be the cause of issues. This kind of thing is extremely common with games poorly ported to the PC from console. The solution is to code specifically for the most popular input devices for the platform, not code for one platform to save time and effort and then just 'force-feed' input from devices on different platforms into it.

 

Just a theory mind :ermm:

Configure browser push notifications

Chrome (Android)
  1. Tap the lock icon next to the address bar.
  2. Tap Permissions → Notifications.
  3. Adjust your preference.
Chrome (Desktop)
  1. Click the padlock icon in the address bar.
  2. Select Site settings.
  3. Find Notifications and adjust your preference.