July 11, 200916 yr While looking at the new Dev Diary and the walkthrough video, I noticed that the skill bars for various talents were different lenghts. In Matt's walkthrough, his martial arts, shotgun, and assault rifle bars extended well past the others, while in the new diary they were all uniform in lenght. I'm curious as to whether or not we will be able to select specific skills that can be extended beyond their normal ranges, or if certain skills get boosted depending upon which "class" you choose? Opinions are the root of all evil.
July 11, 200916 yr You can choose 3 specializations which can be increased up to level 15 instead of 10. Giveaway list: https://docs.google.com/spreadsheets/d/1DgyQFpOJvyNASt8A12ipyV_iwpLXg_yltGG5mffvSwo/edit?usp=sharing What is glass but tortured sand?Never forget! '12.01.13.
July 12, 200916 yr While looking at the new Dev Diary and the walkthrough video, I noticed that the skill bars for various talents were different lenghts. In Matt's walkthrough, his martial arts, shotgun, and assault rifle bars extended well past the others, while in the new diary they were all uniform in lenght. I'm curious as to whether or not we will be able to select specific skills that can be extended beyond their normal ranges, or if certain skills get boosted depending upon which "class" you choose? Currently the plan is to let you choose three, or you can choose a "class" and have three that play together well chosen for you. Matthew Rorie
July 12, 200916 yr Currently the plan is to let you choose three, or you can choose a "class" and have three that play together well chosen for you. If a class is a pre-made character that can be tweaked this would be a good idea. That way players who are going to play for the first time can be sure they will not have any balance issues playing with those classes.
July 12, 200916 yr While looking at the new Dev Diary and the walkthrough video, I noticed that the skill bars for various talents were different lenghts. In Matt's walkthrough, his martial arts, shotgun, and assault rifle bars extended well past the others, while in the new diary they were all uniform in lenght. I'm curious as to whether or not we will be able to select specific skills that can be extended beyond their normal ranges, or if certain skills get boosted depending upon which "class" you choose? Currently the plan is to let you choose three, or you can choose a "class" and have three that play together well chosen for you. Hmm, I'm confused. Is this the current aptitude at the skill, or the upper limit? Edited July 12, 200916 yr by Cl_Flushentityhero
July 12, 200916 yr While looking at the new Dev Diary and the walkthrough video, I noticed that the skill bars for various talents were different lenghts. In Matt's walkthrough, his martial arts, shotgun, and assault rifle bars extended well past the others, while in the new diary they were all uniform in lenght. I'm curious as to whether or not we will be able to select specific skills that can be extended beyond their normal ranges, or if certain skills get boosted depending upon which "class" you choose? Currently the plan is to let you choose three, or you can choose a "class" and have three that play together well chosen for you. Hmm, I'm confused. Is this the current aptitude at the skill, or the upper limit? The upper limit. So before you specialize, all of your skills have a max rank of 10. After you specialize, that goes up to 15 for three of the nine skills. Matthew Rorie
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