Cl_Flushentityhero Posted June 7, 2009 Posted June 7, 2009 So, it's been shown in recent videos that perks are acquired through what you do in-game rather than by choosing them at level-up. Do they convey in-game benefits (outside of the ones gained directly through the action)? Or are they more like achievements that mark what your character has done?
Oner Posted June 7, 2009 Posted June 7, 2009 http://xbox360.gamespy.com/xbox-360/obsidi...mp;RSSid=992252 This choice will have a profound effect on your game experience, especially once you begin customizing your character by allocating skill points and perks to gain new passive and active abilities. Unique perks can be gained throughout the adventure by making certain decisions. The One With the Shadows perk will reduce enemy sight range by ten percent, for example, while treating an arms dealer with courtesy can earn you the Friends in Low Places perk, granting you a ten percent discount when buying their ill-gotten goods. Giveaway list: https://docs.google.com/spreadsheets/d/1DgyQFpOJvyNASt8A12ipyV_iwpLXg_yltGG5mffvSwo/edit?usp=sharing What is glass but tortured sand?Never forget! '12.01.13.
Oner Posted June 8, 2009 Posted June 8, 2009 Don't mention it. Giveaway list: https://docs.google.com/spreadsheets/d/1DgyQFpOJvyNASt8A12ipyV_iwpLXg_yltGG5mffvSwo/edit?usp=sharing What is glass but tortured sand?Never forget! '12.01.13.
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