H Posted March 31, 2009 Posted March 31, 2009 Isn't almost everything in Alpha Protocol aside from basic animations like ladder climbing Mo-capped? Believe that includes CQC combat also. Most animations in our game are mo-capped, yes. Even the ones in sex scenes?
mkreku Posted March 31, 2009 Posted March 31, 2009 [quote name='H Swedes, go to: Spel2, for the latest game reviews in swedish!
Alvin Nelson Posted March 31, 2009 Posted March 31, 2009 funcroc told you, huh? Let me get back to sleeping. I'm tired... Avatar made by Jorian Drake
Killian Kalthorne Posted March 31, 2009 Posted March 31, 2009 [quote name='H "Your Job is not to die for your country, but set a man on fire, and take great comfort in the general hostility and unfairness of the universe."
Pidesco Posted April 1, 2009 Posted April 1, 2009 [quote name='H "My hovercraft is full of eels!" - Hungarian tourist I am Dan Quayle of the Romans. I want to tattoo a map of the Netherlands on my nether lands. Heja Sverige!! Everyone should cuffawkle more. The wrench is your friend.
Humodour Posted April 1, 2009 Posted April 1, 2009 I don't think that's any more true for unarmed fighting than it is for shooting or playing baseball. Every interface is dumbed-down. I think without addressing Bulock's very specific points about challenges unique to this particular activity ('real' CQC), you are jumping to much more generalised statements - in which case, the vectors of thought simply aren't meeting. For me his descriptions about those specific challenges are pretty convincing, unless you were simply expressing your wish for some new game that really tackles that issue in the face with a crowbar - in which case, fair enough. I think it's all mocap. This post was too diplomatic. In future, please express your reall thoughts. Sincerely, my facer..
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