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Skillset? Character system?


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Okay, so there are 10 skills. So, er, what are they, then? The game's not that far from release.

 

4 firearms: pistols, SMGs, shotguns, assault rifles (do they count as 4 skills?)

Melee/grenades

Stealth?

Hacking/electronics/gadgets (multiple skills?)

Diplomacy, possibly divided between multiple skills?

Ballet

 

What do we actually know so far?

 

How does character progression occur, as well? +1 skill per level? How?

 

Less secrecy, please, I'm your CEO.

Hadescopy.jpg

(Approved by Fio, so feel free to use it)

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Okay, so there are 10 skills. So, er, what are they, then? The game's not that far from release.

 

4 firearms: pistols, SMGs, shotguns, assault rifles (do they count as 4 skills?)

Melee/grenades

Stealth?

Hacking/electronics/gadgets (multiple skills?)

Diplomacy, possibly divided between multiple skills?

Ballet

 

What do we actually know so far?

 

How does character progression occur, as well? +1 skill per level? How?

 

Less secrecy, please, I'm your CEO.

 

All the guns are separate skills, yeah. Melee and grenades are also different skills. Ballet unlocks the tutu outfit for Thorton and turns him into a Terminator.

Matthew Rorie
 

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  • Pistols
  • SMGs
  • Shotguns
  • Assault Rifles
  • Toughness
  • Hand-to-Hand Combat
  • Infiltration (hacking/electronics)
  • Lockpicking
  • Stealth
  • Gadgets

Skill list, as I currently understand it. All of these have been previously mentioned in articles. I don't know about any grenades being in this game, though.

I don't post if I don't have anything to say, which I guess makes me better than the rest of your so-called "community." 8)
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see one up interview thread, but i think grenades exist.

 

We can call them "things that you throw that may or may not explode", if we want to be more generic. The 'gadgets' category covers a good number of things that you can carry around, not all of which will be lethal.

Matthew Rorie
 

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