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Dawn of War 2


Walsingham

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Interesting interview with the designers

 

Key highlights for me:

 

1. Co-op campaign play

2. Persistent squads

3. Company of Heroes style terrain exploitation

4. No fething base building

"It wasn't lies. It was just... bull****"."

             -Elwood Blues

 

tarna's dead; processing... complete. Disappointed by Universe. RIP Hades/Sand/etc. Here's hoping your next alt has a harp.

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Interesting interview with the designers

 

Key highlights for me:

 

1. Co-op campaign play

2. Persistent squads

3. Company of Heroes style terrain exploitation

4. No fething base building

I have learned through Red Alert 3 that forced coop is a BAD thing when you play an RTS.

Victor of the 5 year fan fic competition!

 

Kevin Butler will awesome your face off.

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