Walsingham Posted November 23, 2008 Share Posted November 23, 2008 Interesting interview with the designers Key highlights for me: 1. Co-op campaign play 2. Persistent squads 3. Company of Heroes style terrain exploitation 4. No fething base building "It wasn't lies. It was just... bull****"." -Elwood Blues tarna's dead; processing... complete. Disappointed by Universe. RIP Hades/Sand/etc. Here's hoping your next alt has a harp. Link to comment Share on other sites More sharing options...
Calax Posted November 23, 2008 Share Posted November 23, 2008 Interesting interview with the designers Key highlights for me: 1. Co-op campaign play 2. Persistent squads 3. Company of Heroes style terrain exploitation 4. No fething base building I have learned through Red Alert 3 that forced coop is a BAD thing when you play an RTS. Victor of the 5 year fan fic competition! Kevin Butler will awesome your face off. Link to comment Share on other sites More sharing options...
Nick_i_am Posted November 24, 2008 Share Posted November 24, 2008 Only because of basebuilding. (Approved by Fio, so feel free to use it) Link to comment Share on other sites More sharing options...
Morgoth Posted November 25, 2008 Share Posted November 25, 2008 It just seems to me that DoW2 will be like Warhammer meets Company of Heroes. I'm not so hot about this, but we'll see. Rain makes everything better. Link to comment Share on other sites More sharing options...
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