Zoma Posted August 2, 2008 Posted August 2, 2008 No offence to Obsidian, but the previewer seems to be over hyping the game by simply describing how 'awesome' it is without citing examples or details. firing the weapons felt extremely solid, with just a perfect amount of recoil and punch per shot. Solid in the sound effects it gives? The power of the weapon? The targetting responsiveness? So it shoots like Gears of War or Rainbow Six? How does stats come into play? Will a pistol with max points makes it an equivelant to a sniper rifle? The weapons are fully customizable, so Alpha Protocol boasts a wide variety of firepower you can carry with you. Is it customisable in the middle of a mission/combat? Removing silencer when your position is compromised, switching from AGOG scope to a reflex one in CQC and vice versa for LQC? This is important since the player is incapable of salvaging enemies' weapons in the combat zone to swap weapons and is pretty much dependable for providing a degree of variety in gun gameplay. Artificial intelligence demonstrated some pretty good features What features exactly? More info. and examples. And lastly, You'll be often given three choices of dialogue to respond with all throughout the game, which means you can take the game's story into hundreds of different paths with each playthrough. That is a pretty bold assumption on the bolded word in the statement. We will see. This simply sounds like an Oblivion hype from a PS3 flagger to me. So I will have to take this previewer's words with a spoonful of salt.
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