January 4, 200719 yr wow. that does look cool. it's like, you actually have to _solve_ a problem rather than just run around and _kill_ your problem! you know what would make a good game? the lost room. sci-fi left the show open to a series, too... taks comrade taks... just because.
January 4, 200719 yr They are also programming Alan Wake to utilize multiple CPU cores: e.g. one for AI and one for weather, amongst the other duties. OBSCVRVM PER OBSCVRIVS ET IGNOTVM PER IGNOTIVS OPVS ARTIFICEM PROBAT
January 4, 200719 yr now THAT is a good idea. pathfinding is another threadable operation that should be considered. IIRC, pathfinding in ToEE was a serious detriment to all but the best of rigs. it consumes considerable resources. taks comrade taks... just because.
January 4, 200719 yr Author it's gonna be one of those games where you just stand for most of the time and stare at the enviroment.. and then something bad happens.. Fortune favors the bald.
January 5, 200719 yr it's gonna be one of those games where you just stand for most of the time and stare at the enviroment.. and then something bad happens.. <{POST_SNAPBACK}> Yeah but it's going to be liek teh ult1mate graf1><z w#0re environment you stare at Current 3DMark
January 5, 200719 yr now THAT is a good idea. pathfinding is another threadable operation that should be considered. IIRC, pathfinding in ToEE was a serious detriment to all but the best of rigs. it consumes considerable resources. <{POST_SNAPBACK}> I think that is the case; I couldn't remember off the top of my head what they were planning to thread, but pathfinding sounds familiar. OBSCVRVM PER OBSCVRIVS ET IGNOTVM PER IGNOTIVS OPVS ARTIFICEM PROBAT
January 5, 200719 yr yeah, that's the ticket. somebody needs to break ground with threading. taks comrade taks... just because.
January 6, 200719 yr yeah, that's the ticket. somebody needs to break ground with threading. taks <{POST_SNAPBACK}> Valve.
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