Maria Caliban Posted November 23, 2006 Posted November 23, 2006 (edited) Oh, then you should be doing much better than I am. Your RAM and harddrive are larger. Do you have any other programs running? If you scroll to the very bottom of the textures, there should be a list of ones used in that area. Also, I believe if you use the color function and paint them white, that deletes the current texture. Interiors are interesting. I've almost gotten the hang of the tiles but in almost every area, I run around in it and find an error. Edited November 23, 2006 by Maria Caliban "When is this out. I can't wait to play it so I can talk at length about how bad it is." - Gorgon.
Tigranes Posted November 23, 2006 Posted November 23, 2006 Aha, so that's how you fix the 'diluted' textures. Good, good. So you suspect it's a memory / CPU usage issue? I'll try running the toolset with no other applicaitons at all. Let's Play: Icewind Dale Ironman (Complete) Let's Play: Icewind Dale II Ironman (Complete) Let's Play: Divinity II (Complete) Let's Play: Baldur's Gate Trilogy Ironman - BG1 (Complete) Let's Play: Baldur's Gate Trilogy Ironman - BG2 (In Progress)
Maria Caliban Posted November 23, 2006 Posted November 23, 2006 When you were talking about lagging, I thought might be low RAM but you appear to have enough. An EOF error wouldn't have anything to do with CPU usage. For whatever reason, the toolset might not be reading or writing the .mod files correctly. I'm checking the BioBoards as I've seen number of errors dealt with there.. so far, no luck. "When is this out. I can't wait to play it so I can talk at length about how bad it is." - Gorgon.
Tigranes Posted November 23, 2006 Posted November 23, 2006 (edited) ......... Never mind, I'm an idiot. Edited November 23, 2006 by Tigranes Let's Play: Icewind Dale Ironman (Complete) Let's Play: Icewind Dale II Ironman (Complete) Let's Play: Divinity II (Complete) Let's Play: Baldur's Gate Trilogy Ironman - BG1 (Complete) Let's Play: Baldur's Gate Trilogy Ironman - BG2 (In Progress)
Maria Caliban Posted November 23, 2006 Posted November 23, 2006 Everything is cool? "When is this out. I can't wait to play it so I can talk at length about how bad it is." - Gorgon.
Tigranes Posted November 23, 2006 Posted November 23, 2006 Aye. Was trying to put integers in a string entry. :"> That's what you get for never actually learning C. Let's Play: Icewind Dale Ironman (Complete) Let's Play: Icewind Dale II Ironman (Complete) Let's Play: Divinity II (Complete) Let's Play: Baldur's Gate Trilogy Ironman - BG1 (Complete) Let's Play: Baldur's Gate Trilogy Ironman - BG2 (In Progress)
Maria Caliban Posted November 23, 2006 Posted November 23, 2006 I'm sorry Tigranes but... I don't think I can be your friend anymore. "When is this out. I can't wait to play it so I can talk at length about how bad it is." - Gorgon.
Tigranes Posted November 23, 2006 Posted November 23, 2006 I don't blame you. The hang-ups and crashes are rather a separate matter, though - it was just that specific error that kept corrupting the save files. Now that I've got that stupidity out of the way, the occasional hang-ups (which are sometimes fixed if I set the .exe on High priority for a while) don't bother me too much. Let's Play: Icewind Dale Ironman (Complete) Let's Play: Icewind Dale II Ironman (Complete) Let's Play: Divinity II (Complete) Let's Play: Baldur's Gate Trilogy Ironman - BG1 (Complete) Let's Play: Baldur's Gate Trilogy Ironman - BG2 (In Progress)
Maria Caliban Posted November 23, 2006 Posted November 23, 2006 I'm halfway to monster PCs. "When is this out. I can't wait to play it so I can talk at length about how bad it is." - Gorgon.
Tigranes Posted November 23, 2006 Posted November 23, 2006 Ooh, very nice. Are you able to give them race-related traits, and did you have to replace an existing race? Let's Play: Icewind Dale Ironman (Complete) Let's Play: Icewind Dale II Ironman (Complete) Let's Play: Divinity II (Complete) Let's Play: Baldur's Gate Trilogy Ironman - BG1 (Complete) Let's Play: Baldur's Gate Trilogy Ironman - BG2 (In Progress)
Charcoal Posted November 23, 2006 Posted November 23, 2006 I'm halfway to monster PCs. <{POST_SNAPBACK}> Going to write a tutorial about it?
metadigital Posted November 23, 2006 Posted November 23, 2006 I'm halfway to monster PCs. <{POST_SNAPBACK}> Yah! (w00t) Going to write a tutorial about it? <{POST_SNAPBACK}> Good idea. OBSCVRVM PER OBSCVRIVS ET IGNOTVM PER IGNOTIVS OPVS ARTIFICEM PROBAT
Weiser_Cain Posted November 23, 2006 Posted November 23, 2006 I'm halfway to monster PCs. <{POST_SNAPBACK}> Bravo!Was there a way to contract templates? Yaw devs, Yaw!!! (
Maria Caliban Posted November 23, 2006 Posted November 23, 2006 Yes, you can give them race related traits (I gave the lizard man +2 str, +2 con, -2 int, and darkvision, their favored class is druid). No, I didn't have to nix an existing subclass. Yep, I'll be writing a 'how to..' "When is this out. I can't wait to play it so I can talk at length about how bad it is." - Gorgon.
Charcoal Posted November 23, 2006 Posted November 23, 2006 (edited) Going to write a tutorial about it? <{POST_SNAPBACK}> Good idea. <{POST_SNAPBACK}> I'm full of them Unfortunately mashed potato with avocado isn't half as good as you think it is Edited November 23, 2006 by Charcoal
Darque Posted November 23, 2006 Posted November 23, 2006 Yes, you can give them race related traits (I gave the lizard man +2 str, +2 con, -2 int, and darkvision, their favored class is druid). No, I didn't have to nix an existing subclass. Yep, I'll be writing a 'how to..' <{POST_SNAPBACK}> Awesome.
Dark_Raven Posted November 23, 2006 Posted November 23, 2006 Yes, you can give them race related traits (I gave the lizard man +2 str, +2 con, -2 int, and darkvision, their favored class is druid). No, I didn't have to nix an existing subclass. Yep, I'll be writing a 'how to..' <{POST_SNAPBACK}> Just awesome. Hades was the life of the party. RIP You'll be missed.
Sand Posted November 24, 2006 Posted November 24, 2006 KOBOLD SORCERER HERE I COME! BWAAAHAAAHAAAAA! Murphy's Law of Computer Gaming: The listed minimum specifications written on the box by the publisher are not the minimum specifications of the game set by the developer. @\NightandtheShape/@ - "Because you're a bizzare strange deranged human?" Walsingham- "Sand - always rushing around, stirring up apathy." Joseph Bulock - "Another headache, courtesy of Sand"
metadigital Posted November 24, 2006 Posted November 24, 2006 Kobold warlock, I would have thought ... " OBSCVRVM PER OBSCVRIVS ET IGNOTVM PER IGNOTIVS OPVS ARTIFICEM PROBAT
Maria Caliban Posted November 25, 2006 Posted November 25, 2006 ~sigh~ It didn't work. I was able to create a lizardman subrace but that was when I had the humanoid_reptilian subrace pointing at the elves. I can't figure out what the error is here. *seppuku* That said, you can alter the unused Humanoid_Reptilian line in racialsubtypes.2da and it doesn't change (as far as I've been able to tell) NPC Humanoid_Reptilians. "When is this out. I can't wait to play it so I can talk at length about how bad it is." - Gorgon.
Maria Caliban Posted November 26, 2006 Posted November 26, 2006 I fear everyone else has abandoned the topic. For Sand, I just uploaded a Kobold Race Mod to the Vault and it should be appearing in the next few days. Enjoy. "When is this out. I can't wait to play it so I can talk at length about how bad it is." - Gorgon.
Darque Posted November 26, 2006 Posted November 26, 2006 Nah, some are just lurking. :ph34r: Any successes? Well, other than the kobold thing.
Maria Caliban Posted November 26, 2006 Posted November 26, 2006 Well... I made a cave out of an exterior last night. "When is this out. I can't wait to play it so I can talk at length about how bad it is." - Gorgon.
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