Jump to content

My Jefferson folder


ramza

Recommended Posts

I saw some of this things for the first time in my life, but after seeing it i can tell you that i'm really looking forward for any kind of Black Hound's resurection :) It would also be nice to see one day the engine with docs released for three on the internet, Is it possible J.E.? :rolleyes:

The engine is pretty difficult to work with from an art perspective. I can say that although the Jefferson/Van Buren engine could produce some very nicely-lit areas (for its time), the NWN2 toolset/engine is far easier to work with for level building. The workflow is much swifter and it is a lot easier to rapidly iterate through level geometry changes. In TBH, building White Ford took us months and the exterior maps had to be divided into three chunks. Last night as an experiment I roughly laid out the same village on a single map in about an hour. I was able to maintain similar spatial relationships and building sizes with the exact same number of houses, "special" buildings, and better rolling terrain.

 

Outside of its toolset flexibility and the very solid foundation of its RPG game logic, there's little of great merit to the "old" engine. Certainly its graphical capabilities are very outdated and the art pipeline is absolutely terrible.

 

So? do you think it's feasible to produce TBH as a NWN2 module? What I understood from the info collected was that the story was intended to be developed as a trilogy... does that mean that TBH was just the first part of it?

Edited by ramza

"Ooo, squirrels, Boo! I know I saw them! Quick, throw nuts!" -Minsc

"I am a well-known racist in the Realms! Elves? Dwarves? Ha! Kill'em all! Humans rule! -Me

 

Volourn will never grow up, he's like the Black Peter Pan, here to tell you that it might be great to always be a child, but everybody around is gonna hate it. :p
Link to comment
Share on other sites

holy cow!  he lives...

 

taks

Well, yes. Sort of. Life getting in the way of everything and all that...

There are no doors in Jefferson that are "special game locked" doors. There are no characters in that game that you can kill that will result in the game ending prematurely.

Link to comment
Share on other sites

I saw some of this things for the first time in my life, but after seeing it i can tell you that i'm really looking forward for any kind of Black Hound's resurection :) It would also be nice to see one day the engine with docs released for three on the internet, Is it possible J.E.? :rolleyes:

The engine is pretty difficult to work with from an art perspective. I can say that although the Jefferson/Van Buren engine could produce some very nicely-lit areas (for its time), the NWN2 toolset/engine is far easier to work with for level building. The workflow is much swifter and it is a lot easier to rapidly iterate through level geometry changes. In TBH, building White Ford took us months and the exterior maps had to be divided into three chunks. Last night as an experiment I roughly laid out the same village on a single map in about an hour. I was able to maintain similar spatial relationships and building sizes with the exact same number of houses, "special" buildings, and better rolling terrain.

 

Outside of its toolset flexibility and the very solid foundation of its RPG game logic, there's little of great merit to the "old" engine. Certainly its graphical capabilities are very outdated and the art pipeline is absolutely terrible.

Thanks for Rply Josh! :)

I understand, and i'm looking really forward to play the NWN2 ersion of The Black Hound, It will be really great If you could recreate it this way. :)

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...