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The Saberless jedi?

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Yeah. Let's go with what Purgatorio said.


But, back on topic, I think Marauders get an extra amount of damage dealt, per hit. With *any* weapon.

I'd go with 2d3, 3d6, 1/2d7, 1d10, 14d12, 8d20, 13 quarters, and a groundhog.


I'm not sure if you'll need all that, but if you figured out a system from it, it would be the greatest in the world.

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And melee weapons help especially against certain droids equipped with energy shields, like some in Telos base. Trouble is lightsaber crystals tend to be random, even those with high-damage like Barab Ore Ingot, wherelse melee upgrades can be crafted and made using skills and damage types for those are listed before creating those upgrades.

Edited by vaxen83

Deep from within...


Victims live a life of fantasy.


Some see salvation as an act of God, a few look within for it.



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Melee weapons can get up to lightsaber damage levels. Only thing you'd be missing would be the big stat boosts from the Character Crystal.


Blaster Jedi's are good too, great damage and you shoot at range. With precise shot and since you have so much + Attack Bonii, nothing can deflect against your blasters anyway :).

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Ok so here is my idea for weapons


Non Droid:


Vibroswords With

Sup Zabrak Grip

Enhanced Energy Cell Mk 4

Either Deadly Devaronian Edge or Sup Mullinine Edge (What does keen do?)




Vibroswords with

Sup Ionite Edge

Ion Cell Mk 4

Sup Zabrak Grip


Anyone have any suggestions (or a better base?)


I was looking at the Ryyk Blade and it seems interesting, how does the +3 work?

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