mkreku Posted August 24, 2006 Share Posted August 24, 2006 (edited) http://usa.asus.com/event/physx/card.html Apparently Asus has decided to release an Ageia PhysX physics card now. Asus deal includes GRAW in the package, which may make it more worthwhile than the BFG card. Those are the only two manufacturers that I've heard of that even bothered making PhysX cards.. I wonder what made Asus jump on the sinking Ageia ship now..? Did I miss something? Edit: Uhm.. it seems my hardware vendors were the ones missing the Asus: http://www.anandtech.com/video/showdoc.aspx?i=2751 Apparently it's been out since May. Oh well. Edited August 24, 2006 by mkreku Swedes, go to: Spel2, for the latest game reviews in swedish! Link to comment Share on other sites More sharing options...
Bokishi Posted August 24, 2006 Share Posted August 24, 2006 (edited) That's old news. However PhysX is dying and needs a savior quick. All this card does is make my computer noisier. Hell, it's not even that powerful. I spawn like 30,000 boxes in the Physx SDK, and it lags. Edit: the point when physx takes a dump (10 fps seriously) Edited August 24, 2006 by Bokishi Current 3DMark Link to comment Share on other sites More sharing options...
SteveThaiBinh Posted August 24, 2006 Share Posted August 24, 2006 Interesting. I was looking into this PhysX card for my new computer, but the list of games that can use it is very short and nothing really that I'd like. Nevertheless the DELL salesman was very keen on it, probably not expecting me to have done any research. I don't think I'll get one, but maybe DELL's support is enough to keep it going? "An electric puddle is not what I need right now." (Nina Kalenkov) Link to comment Share on other sites More sharing options...
alanschu Posted August 24, 2006 Share Posted August 24, 2006 Well, to say if it is or is not powerful you'd have to compare to how it performs with CPU only. Even then, I do see something like this as a good thing. Hardware T&L was initially slower than letting the CPU do all the work initially with the GeForce. Though nVidia was in a much better position of power than Aegia is. Link to comment Share on other sites More sharing options...
metadigital Posted August 24, 2006 Share Posted August 24, 2006 It'll be the Next Big Thing when UT3 comes out, and there is a second (or third) hardware generation iteration. Until then it's just a curiosity. OBSCVRVM PER OBSCVRIVS ET IGNOTVM PER IGNOTIVS OPVS ARTIFICEM PROBAT Link to comment Share on other sites More sharing options...
metadigital Posted August 24, 2006 Share Posted August 24, 2006 It'll be the Next Big Thing when UT3 comes out, and there is a second (or third) hardware generation iteration. Until then it's just a curiosity. OBSCVRVM PER OBSCVRIVS ET IGNOTVM PER IGNOTIVS OPVS ARTIFICEM PROBAT Link to comment Share on other sites More sharing options...
Judge Hades Posted August 24, 2006 Share Posted August 24, 2006 maybe DELL's support is enough to keep it going? <{POST_SNAPBACK}> Its doomed! Its DOOOOOOOOOOOOOOOOMED! Link to comment Share on other sites More sharing options...
alanschu Posted August 24, 2006 Share Posted August 24, 2006 What?? Link to comment Share on other sites More sharing options...
metadigital Posted August 24, 2006 Share Posted August 24, 2006 Don't poke the animals. OBSCVRVM PER OBSCVRIVS ET IGNOTVM PER IGNOTIVS OPVS ARTIFICEM PROBAT Link to comment Share on other sites More sharing options...
Hassat Hunter Posted August 24, 2006 Share Posted August 24, 2006 UT, UT2003, UT2004, UT2007. Wouldn't that make it UT4? (note; double-post too) Personally I don't see the advantage of having ^ I agree that that is such a stupid idiotic pathetic garbage hateful retarded scumbag evil satanic nazi like term ever created. At least top 5. TSLRCM Official Forum || TSLRCM Moddb || My other KOTOR2 mods || TSLRCM (English version) on Steam || [M4-78EP on Steam Formerly known as BattleWookiee/BattleCookiee Link to comment Share on other sites More sharing options...
Judge Hades Posted August 24, 2006 Share Posted August 24, 2006 (edited) What?? <{POST_SNAPBACK}> Its domed because of Dell's support. DOOOOOOOOOOOOOOOMED! Edited August 24, 2006 by Judge Hades Link to comment Share on other sites More sharing options...
angshuman Posted August 24, 2006 Share Posted August 24, 2006 That's old news. However PhysX is dying and needs a savior quick. All this card does is make my computer noisier. Hell, it's not even that powerful. I spawn like 30,000 boxes in the Physx SDK, and it lags. Edit: the point when physx takes a dump (10 fps seriously) Bok, are you sure it's the PhysX itself that is getting saturated? Couldn't it be that your GeForce is getting overloaded with all the polygons the PhysX is churning out? Link to comment Share on other sites More sharing options...
metadigital Posted August 24, 2006 Share Posted August 24, 2006 UT, UT2003, UT2004, UT2007. Wouldn't that make it UT4? (note; double-post too) Personally I don't see the advantage of having OBSCVRVM PER OBSCVRIVS ET IGNOTVM PER IGNOTIVS OPVS ARTIFICEM PROBAT Link to comment Share on other sites More sharing options...
Hassat Hunter Posted August 24, 2006 Share Posted August 24, 2006 Guess you also liked "walking around half the map to find that grenade that fell of the body" or "where did he drop the ammoclip while under machinegunfire minigame"? ^ I agree that that is such a stupid idiotic pathetic garbage hateful retarded scumbag evil satanic nazi like term ever created. At least top 5. TSLRCM Official Forum || TSLRCM Moddb || My other KOTOR2 mods || TSLRCM (English version) on Steam || [M4-78EP on Steam Formerly known as BattleWookiee/BattleCookiee Link to comment Share on other sites More sharing options...
metadigital Posted August 24, 2006 Share Posted August 24, 2006 Not so much. Favourites of yours, were they? OBSCVRVM PER OBSCVRIVS ET IGNOTVM PER IGNOTIVS OPVS ARTIFICEM PROBAT Link to comment Share on other sites More sharing options...
Hassat Hunter Posted August 24, 2006 Share Posted August 24, 2006 Not really... Having NPC's set themselves on fire because they bounce over a flaming barrel with an too huge hitbox could be considered fun though ^ I agree that that is such a stupid idiotic pathetic garbage hateful retarded scumbag evil satanic nazi like term ever created. At least top 5. TSLRCM Official Forum || TSLRCM Moddb || My other KOTOR2 mods || TSLRCM (English version) on Steam || [M4-78EP on Steam Formerly known as BattleWookiee/BattleCookiee Link to comment Share on other sites More sharing options...
Bokishi Posted August 24, 2006 Share Posted August 24, 2006 That's old news. However PhysX is dying and needs a savior quick. All this card does is make my computer noisier. Hell, it's not even that powerful. I spawn like 30,000 boxes in the Physx SDK, and it lags. Edit: the point when physx takes a dump (10 fps seriously) Bok, are you sure it's the PhysX itself that is getting saturated? Couldn't it be that your GeForce is getting overloaded with all the polygons the PhysX is churning out? <{POST_SNAPBACK}> Good point, I don't know Current 3DMark Link to comment Share on other sites More sharing options...
Bokishi Posted August 24, 2006 Share Posted August 24, 2006 It'll be the Next Big Thing when UT3 comes out, and there is a second (or third) hardware generation iteration. Until then it's just a curiosity. <{POST_SNAPBACK}> That's what I bought it for Current 3DMark Link to comment Share on other sites More sharing options...
alanschu Posted August 24, 2006 Share Posted August 24, 2006 Guess you also liked "walking around half the map to find that grenade that fell of the body" or "where did he drop the ammoclip while under machinegunfire minigame"? <{POST_SNAPBACK}> Hmmm, these are rather trivial. Need a better example. Link to comment Share on other sites More sharing options...
@\NightandtheShape/@ Posted August 25, 2006 Share Posted August 25, 2006 The problem with physics cards is that they're simply in alot of respects toned down GPU's, working through a PCI port, so naturally they're more on par in terms of power due to memory bandwidth as old PCI GFX cards surely! (Don't quote me on that) It's more likely we'll see GPU cards having PPU's on there aswell. I've certainly read my fair share on hijacking GPU's to do collision detection information, a seperate PCI PPU seems fairly pointless to me. "I'm a programmer at a games company... REET GOOD!" - Me Link to comment Share on other sites More sharing options...
@\NightandtheShape/@ Posted August 25, 2006 Share Posted August 25, 2006 That's old news. However PhysX is dying and needs a savior quick. All this card does is make my computer noisier. Hell, it's not even that powerful. I spawn like 30,000 boxes in the Physx SDK, and it lags. Edit: the point when physx takes a dump (10 fps seriously) Bok, are you sure it's the PhysX itself that is getting saturated? Couldn't it be that your GeForce is getting overloaded with all the polygons the PhysX is churning out? <{POST_SNAPBACK}> Good point, I don't know <{POST_SNAPBACK}> I seriously doubt that is the case. "I'm a programmer at a games company... REET GOOD!" - Me Link to comment Share on other sites More sharing options...
Diamond Posted August 25, 2006 Share Posted August 25, 2006 I seriously doubt that is the case. <{POST_SNAPBACK}> Could it be culling that takes most of CPU time? Wouldn't be surprising given the number of objects. Link to comment Share on other sites More sharing options...
@\NightandtheShape/@ Posted August 25, 2006 Share Posted August 25, 2006 I seriously doubt that is the case. <{POST_SNAPBACK}> Could it be culling that takes most of CPU time? Wouldn't be surprising given the number of objects. <{POST_SNAPBACK}> Thought that was part of the GFX pipeline and took place on the card, although it could very well depend upon the code.... Come to think of it Physics wouldn't have the option of culling what you can't see, like that of the GFX Card. "I'm a programmer at a games company... REET GOOD!" - Me Link to comment Share on other sites More sharing options...
Diamond Posted August 25, 2006 Share Posted August 25, 2006 Yes, there is a part that is done in the hardware, but some of it is done in the code (in fact you can do occlusion queries in Direct3D9). Anyway it was just a guess, I think here PhysX itself is at fault. Link to comment Share on other sites More sharing options...
@\NightandtheShape/@ Posted August 25, 2006 Share Posted August 25, 2006 Yes, there is a part that is done in the hardware, but some of it is done in the code (in fact you can do occlusion queries in Direct3D9). Anyway it was just a guess, I think here PhysX itself is at fault. <{POST_SNAPBACK}> True, and I think so aswell. "I'm a programmer at a games company... REET GOOD!" - Me Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now