thepixiesrock Posted July 24, 2006 Posted July 24, 2006 What does a game company look for when picking someone to compose the music for their games? What's the process you go through to find composers that do video game music, and what do you look for in them to pick one? Lou Gutman, P.I.- It's like I'm not even trying anymore!http://theatomicdanger.iforumer.com/index....theatomicdangerOne billion b-balls dribbling simultaneously throughout the galaxy. One trillion b-balls being slam dunked through a hoop throughout the galaxy. I can feel every single b-ball that has ever existed at my fingertips. I can feel their collective knowledge channeling through my viens. Every jumpshot, every rebound and three-pointer, every layup, dunk, and free throw. I am there.
baby arm Posted July 25, 2006 Posted July 25, 2006 I'm not a developer (just look like one), but I wouldn't be too surprised if developers check Gamasutra's audio section.
Darth Drabek Posted July 25, 2006 Posted July 25, 2006 I remember when it was pretty big deal that Trent Reznor was composing music for Quake. They even put the NIN logo on the crates of ammo for the nailgun in that game. baby, take off your beret everyone's a critic and most people are DJs
thepixiesrock Posted July 25, 2006 Author Posted July 25, 2006 I want to do the theme music for a James Bond game. Lou Gutman, P.I.- It's like I'm not even trying anymore!http://theatomicdanger.iforumer.com/index....theatomicdangerOne billion b-balls dribbling simultaneously throughout the galaxy. One trillion b-balls being slam dunked through a hoop throughout the galaxy. I can feel every single b-ball that has ever existed at my fingertips. I can feel their collective knowledge channeling through my viens. Every jumpshot, every rebound and three-pointer, every layup, dunk, and free throw. I am there.
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