May 31, 200619 yr Remember that game I mentioned a while ago? Here's a nifty interview with interesting info: http://fourfatchicks.com/Rants/Interviews/...ompton/JC.shtml "Ooo, squirrels, Boo! I know I saw them! Quick, throw nuts!" -Minsc "I am a well-known racist in the Realms! Elves? Dwarves? Ha! Kill'em all! Humans rule! -Me Volourn will never grow up, he's like the Black Peter Pan, here to tell you that it might be great to always be a child, but everybody around is gonna hate it.
May 31, 200619 yr Just read it, it actually sounds very interesting, since I keep imaginingit more as a BG2 total conversion at this point. But then, I always liked BG and Compton / Weimer. I want to know more about the magic system (to see if it will be any different, or your standard 'cast spells'), but they didn't talk much about that. The story seems fairly good, hopefully there will be more political stuff (actual politics, not "a boss is the president") than most RPGs. Let's Play: Icewind Dale Ironman (Complete) Let's Play: Icewind Dale II Ironman (Complete) Let's Play: Divinity II (Complete) Let's Play: Baldur's Gate Trilogy Ironman - BG1 (Complete) Let's Play: Baldur's Gate Trilogy Ironman - BG2 (In Progress)
June 1, 200619 yr I'll keep watching. Fionavar's Holliday Wishes to all members of our online community: Happy Holidays Join the revelry at the Obsidian Plays channel:Obsidian Plays Remembering tarna, Phosphor, Metadigital, and Visceris. Drink mead heartily in the halls of Valhalla, my friends!
June 1, 200619 yr Author Common, the game sounds very promising. Reminds me of BG2:SoA spirit in some way. It may actually be BG2's spiritual successor. I especially like the way races are handled and the world in which the story takes place. "Ooo, squirrels, Boo! I know I saw them! Quick, throw nuts!" -Minsc "I am a well-known racist in the Realms! Elves? Dwarves? Ha! Kill'em all! Humans rule! -Me Volourn will never grow up, he's like the Black Peter Pan, here to tell you that it might be great to always be a child, but everybody around is gonna hate it.
June 1, 200619 yr Author I guess it's still early for this... Even if the graphics are old (like the IE games), this won't prevent me from getting it (provided that there is a good story and interesting characters). You can check for a thread a created a few months ago about the same game , in which I give a link to the official site. I think I saw a picture there. here's the link to my thread: http://forums.obsidianent.com/index.php?sh...42&hl=hourglass Edited June 1, 200619 yr by ramza "Ooo, squirrels, Boo! I know I saw them! Quick, throw nuts!" -Minsc "I am a well-known racist in the Realms! Elves? Dwarves? Ha! Kill'em all! Humans rule! -Me Volourn will never grow up, he's like the Black Peter Pan, here to tell you that it might be great to always be a child, but everybody around is gonna hate it.
June 1, 200619 yr We have a pretty comprehensive interview here, along with one new screenshot (sorry - only one). There's a pretty good description of the magic, as well.
June 1, 200619 yr I'll watch and see. I did think Compton's Kelsey npc was the best one ever done. It really wasn't far off from the work Bioware did. I'm curious as to the size of their team, is it just Compton and weimer, or do they have like 10 people working on it? Life is like a clam. Years of filtering crap then some bastard cracks you open and scrapes you into its damned mouth, end of story. - Steven Erikson
June 1, 200619 yr I'm curious as to the size of their team, is it just Compton and weimer, or do they have like 10 people working on it? <{POST_SNAPBACK}> There are about 20 contractors involved in the story design, coding, and audiovisuals. If it was just down to Wes and me to make a game, it would probably look like Rogue.
June 1, 200619 yr Can you do an ASCII version? Please? For old times sake. kirottu said: I was raised by polar bears. I had to fight against blood thirsty wolves and rabid penguins to get my food. Those who were too weak to survive were sent to Sweden. It has made me the man I am today. A man who craves furry hentai. So let us go and embrace the rustling smells of unseen worlds
June 2, 200619 yr I'm curious as to the size of their team, is it just Compton and weimer, or do they have like 10 people working on it? <{POST_SNAPBACK}> There are about 20 contractors involved in the story design, coding, and audiovisuals. If it was just down to Wes and me to make a game, it would probably look like Rogue. <{POST_SNAPBACK}> cool Life is like a clam. Years of filtering crap then some bastard cracks you open and scrapes you into its damned mouth, end of story. - Steven Erikson
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