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Modmaking collaboration


Atreides

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Still, the animations you can do with MoCap pales in comparison to what a good artist can do with models&textures with a $400 Wacom and Zbrush

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Important: as the following sentence contains many naughty words I warn you not to read it under any circumstances; botty, knickers, wee, erogenous zone, psychiatrist, clitoris, stockings, bosom, poetry reading, dentist, fellatio and the department of agriculture.

 

"I suppose outright stupidity and complete lack of taste could also be considered points of view. "

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I've been putting together a semi-professional mod team for sometime, but our focus isn't graphics. In fact, the only artist we have doing any work for us was a concept artist, and I haven't spoken to him in a bit. Alanschu has recently graced us with his presense.

 

The team will be putting together a PW and I'll probably be doing a series of SP modules that run along side the PW. I come from a strong belief that we didn't need haks in NWN1 to make almost anything, whether it be complex underground Dwarven compounds or treetop Elven villages. The exception being specific models, but even then there are ways around such with scripting.

Edited by Shadowstrider
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  • 3 weeks later...

Maybe we could use my current online PnP game as the basis for a module. I don't know if we can do all the specifics, but I'd be willing to give what I've got done so far over for scrutiny.

Fionavar's Holliday Wishes to all members of our online community:  Happy Holidays

 

Join the revelry at the Obsidian Plays channel:
Obsidian Plays


 
Remembering tarna, Phosphor, Metadigital, and Visceris.  Drink mead heartily in the halls of Valhalla, my friends!

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