tlai Posted December 7, 2005 Share Posted December 7, 2005 hey i'm stuck at trying to shutdown the turrets which would allow me to shutdown the power. I've tried everything from overload then shutdown etc, but when i press shutdown i get failure run diagnostic. I also had problems shuttign down the field generator but i was able to spike it so it blew which allowed me to shut it down Please help and reply asap Thanks Link to comment Share on other sites More sharing options...
Marka Ragnos Posted December 7, 2005 Share Posted December 7, 2005 you can't shut them down. It's supposed to be that way. Link to comment Share on other sites More sharing options...
BattleCookiee Posted December 7, 2005 Share Posted December 7, 2005 In the room where you found the exile use the console. Take what you find to the bridge... upload it there, then run the shutdown program on it and run like hell... Link to comment Share on other sites More sharing options...
tlai Posted December 7, 2005 Author Share Posted December 7, 2005 so i am i supposed to go through the magnetically sealed door to the N which i assumed was the boss when i have shut down the power so it opened? I can also run to the ship and the diaglogue says that the boss has been killed..... Battlewookiee: does that mean the turret's can be shutdown?? i'm confused thanks for the help so far Link to comment Share on other sites More sharing options...
BattleCookiee Posted December 7, 2005 Share Posted December 7, 2005 I am not really sure what you talk about. There is no "Boss" on GO-TO's Yacht... so i am i supposed to go through the magnetically sealed door to the N which i assumed was the boss when i have shut down the power so it opened? The Northern sealed doors (do they look like the doors at the starting point?) never open... (atleast if you mean what I think you do) I can also run to the ship and the diaglogue says that the boss has been killed..... Battlewookiee: does that mean the turret's can be shutdown?? i'm confused All turrets in the ship can be shut down. Same with the droids. You just need to find the programs. Did you already find the Exile? Do you mean the turrets in the room before him...? Link to comment Share on other sites More sharing options...
Commissar Posted December 7, 2005 Share Posted December 7, 2005 All turrets in the ship can be shut down. Same with the droids. You just need to find the programs. Did you already find the Exile? Do you mean the turrets in the room before him...? <{POST_SNAPBACK}> Actually, if memory serves, you can't shutdown the turrets on Goto's yacht, only overload them, which results in their targeting friendlies and hostiles alike. Link to comment Share on other sites More sharing options...
tlai Posted December 8, 2005 Author Share Posted December 8, 2005 well there is a magnetically sealed docking hatch down S which can olny be opened through something on the bridge. So i thought that if i shutdown the turrets and turn off the power then the door would be open Link to comment Share on other sites More sharing options...
tlai Posted December 8, 2005 Author Share Posted December 8, 2005 Battlewookiee: i have already found the exile and i have all the programs, inc shutdown, reset etc. when i go to a console and try to shutdown the turret's i get failure run diagnostic. Walkthroughs say you can shut them down but i can only overload them.... Link to comment Share on other sites More sharing options...
BattleCookiee Posted December 8, 2005 Share Posted December 8, 2005 Well, like said before: In the room where you found the exile there should be a console. Use it... Then go to the bridge (see mini-map for the note), there use that program you found (NOTE: You CANNOT use this program in any other console on the ship) and use the "Shut down" program on the Power supply... (Note; the turrets code should be found pretty soon inside a droid inside a force fielded prison and is not needed to escape the ship) Link to comment Share on other sites More sharing options...
tlai Posted December 9, 2005 Author Share Posted December 9, 2005 Wierd cause i wasnt able to shutdown the turrets from the bridge and thus wasnt able to acess the doorr which is magnetically locked down S. Dont worry but i've finished the game now thanks anyway for the help Link to comment Share on other sites More sharing options...
BattleCookiee Posted December 9, 2005 Share Posted December 9, 2005 The turrets should be long dead when you arive at the bridge section. And the magnetically sealed door never opens (the one leading to the other ship docking bay...which didn't exist) Link to comment Share on other sites More sharing options...
Kashel Posted December 12, 2005 Share Posted December 12, 2005 I'm also having a problem with Goto's yacht... I cant overload the power supply from the bridge like I'm supposed to OR use the shutdown option because... well... it isn't there! So I'm pretty much stuck I know I didnt miss anyhting in the audiance room, cause theres nothing left in there, and I cant do anything with the console. And YES, I did what I was supposed to do with that console before going to the bridge. And worst of all, the door leading to the Ebon Hawk is STILL locked! I dont know that the hell to do! Someone please help! <gets on his knees> Pleeeeeeeeeeeeeeeeeeeeease! -------------------- "Come on everyone! We still have a long way to go!" -chaos Xenosaga Episode I: Der Wille zur Macht Link to comment Share on other sites More sharing options...
BattleCookiee Posted December 12, 2005 Share Posted December 12, 2005 You don't have "shutdown"? Then go back to the door to the Ebon Hawk. In that room should be a droid. Crack it open to find the "Shutdown program" Link to comment Share on other sites More sharing options...
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