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Guest Fishboot
Posted
Meh, Ubisoft. Lunar just isn't Lunar without Working Designs backing it up.

 

No kidding. That Playstation Lunar game (Ported from Saturn I think? Or was it 32X?) really stood out because Working Design's localization was so good. We were all used to horrendous translations of JRPGs back then (and really, we still are). I don't understand why Working Designs doesn't get higher profile games, they're like the only localization house that's done a good enough job to even cross my gamer radar. They're literally able to turn a series that I percieved as a Japanese shovelware RPG into something I would go out of my way to pick up.

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