Darth Frog Posted March 14, 2005 Share Posted March 14, 2005 During earlier runs through the game it often happened that my Exile was just a few hundred XP short of a new level when entering a new area or planet. In fact, during my first play it happened pretty much all of the time, so often that I thought I was doing something wrong. Enemy stats, loot and other things are determined based on your level when you enter an area for the first time; as a rule the beasts are meaner and the loot is fatter the higher your level is. And this means that entering an area just one kill short of a new level is the worst possible thing one can do with regard to combat fun and loot yield ... The first two areas where my characters were always few hundred XP short of the mark were the Dormitories section and the Harbinger, and so I took care to get every scrap of XP during the early levels this time because I knew the pay-off would be good. So now my brand-new maximum munch character (Munchkin, a wise and very intelligent Guardian) is in the fuel depot on Peragus, standing before the airlock that will lead her to the dormitories. She is standing there with 9980 on the XP-o-meter, just 20 XP short of the new level. I can't bl**dy believe it. There is not a whole lot that can be done to maximize XP on the admin level and the mining tunnels, and I think she has done it all. She killed all droids on the admin level except for one, toggled the switch that deactivates the force field (50 XP for the one remaining droid) and then reprogrammed that droid (60 XP, for a total of 110 XP vs. 100 XP for simply killing it). +10 XP may not look like much but being 20 XP short of 10000 is not fun. En route to Atton Munchkin had also milked the computer in the med bay but ignored the 3 locks, since Security XP scales linearly with level and picking the locks at level 4 yields four times as much XP as picking them on level 1. Upon entering the mining tunnels Munchkin raced past the lowly droids in order to take out all four maintenance droids before crossing the level-3 XP threshold, because at level 2 the maintenance droids yield 125 XP apiece and at level 3 only the same 100 XP as the rest. That accomplished, she thoroughly de-droidified the mining tunnels and fully repaired the damaged droid at the entrance (50 XP per character level, so she got 150 XP). At that point she was still 70 XP short of level 4, so she picked one lock (30 XP) and recovered one mine (45 XP) to level up before cleaning out the area (one more lock @ 40 XP, 11 more mines @ 60 XP). In the fuel depot there was no opportunity for finesse. Munchkin smashed the droids, went around with the Sonic Sensor to record the maintenance engineer's voice (maintenance console, HK, sec desk in Admin) and tricked the HK into speaking the voice lock code in two different ways (Persuade+Sonic, Intelligence+Sonic). She wrapped up several issues by milking the HK and the maintenance console for information (medical treatment, T3, history etc.), after which she was left with 9780 XP. There were five locks that she could pick at 40 per (2 in the depot, 3 on Admin), bringing the total to 9980. 20 XP short of the mark. Bummer. Of course I was somewhat tempted to have her set and recover a mine while I wasn't looking, in order to make up the difference. But that would defeat the whole purpose of this particular game ... There is no real difference between using an infinite exploit to get 20 XP or doing it to get 200000 XP, might as well go to Korriban and slay a couple thousand Hssiss. So, is there a way to get the missing 20 XP? In case anyone wonders, yes it does make a difference. If you enter the dorms at level 4 the lowly droids are configured such that they yield 125 XP, but if you enter at level 5 they are tastier and give 150 XP, for example. Link to comment Share on other sites More sharing options...
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