Jump to content

Vertex Buffer Objects

Recommended Posts

I have an ATI 9800 Pro, and while the game has been quite stable for me, Dantooine was unplayable until I disable Vertex Buffer Objects, as has been suggested both here and by LA.


Oddly enough, I am replaying KOTOR 1 and have the *same* problem on Dantooine. I hadn't had that problem the first time because I had a GeForce4 Ti4400 then.


My question is: in addition to making the game playable, what does disabling VBOs do? Does it make the game uglier? Disable some nice effects?


Just curious... :o

Link to comment
Share on other sites

I've seen no visual differences either way. I've been very curious what the option does as well, but the fact that it affects performance without having a visible effect means that it's probably an optimized way of drawing the screen. And trying a broken method is slower than not trying at all.

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Create New...