February 27, 200520 yr I have an ATI 9800 Pro, and while the game has been quite stable for me, Dantooine was unplayable until I disable Vertex Buffer Objects, as has been suggested both here and by LA. Oddly enough, I am replaying KOTOR 1 and have the *same* problem on Dantooine. I hadn't had that problem the first time because I had a GeForce4 Ti4400 then. My question is: in addition to making the game playable, what does disabling VBOs do? Does it make the game uglier? Disable some nice effects? Just curious...
February 27, 200520 yr I've seen no visual differences either way. I've been very curious what the option does as well, but the fact that it affects performance without having a visible effect means that it's probably an optimized way of drawing the screen. And trying a broken method is slower than not trying at all.
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