Dehumanizer Posted February 27, 2005 Share Posted February 27, 2005 I have an ATI 9800 Pro, and while the game has been quite stable for me, Dantooine was unplayable until I disable Vertex Buffer Objects, as has been suggested both here and by LA. Oddly enough, I am replaying KOTOR 1 and have the *same* problem on Dantooine. I hadn't had that problem the first time because I had a GeForce4 Ti4400 then. My question is: in addition to making the game playable, what does disabling VBOs do? Does it make the game uglier? Disable some nice effects? Just curious... Link to comment Share on other sites More sharing options...
Kiwegapa Posted February 27, 2005 Share Posted February 27, 2005 I've seen no visual differences either way. I've been very curious what the option does as well, but the fact that it affects performance without having a visible effect means that it's probably an optimized way of drawing the screen. And trying a broken method is slower than not trying at all. Link to comment Share on other sites More sharing options...
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