Entity_210 Posted February 22, 2005 Share Posted February 22, 2005 I have fixed this issue myself See the Last post in this thread by me for the fix and what was the ROOT cause. Entity210 ============================================== If anyone can tell me how to bypass this "BS" in the Freedon Nadd Tomb section of the Kotor 2 game, I would GREATLY appreciate it. Here are the Details. Software ======== PC version Kotor 2 Hardware ========= INtel Pentium 4 Cpu 3.6 Ghz Ati Radeon X800 XT Graphics Card SB Audigy 2 Sound Card 4 Gig Motherboard ram 4 Terabytes Hd Storage Issue: ======== I Cant Complete the Freedon Nadd Tomb to go onto the second phase to onderon to beat and kill kavar. I Cant Leave the Tomb OR Kill the Dark Jedi Master. Background =========== I am "TRYING" to complete the second visit to dux where your party is split up into 2 groups. Each time I have tried this section, My choice for the group on Duxn was Visas as the Group Leader Main character (Level 50) Mandalore as second choice (Level 50) Handmaiden as third choice (My PC is Male) (Level 50) I played the game entirely Darkside. I Never ever got any lightside points. I enter the Freedon Nadd Tomb room (aka 411dxn.are file ) I easily defeat the 3 dark Jedi but the last guy WONT die and I cant kill him. I cant enter conversation with him either. He has the special Lighting FX still functioning and he stil has a small amount of Hit poins left. I have all the items from this room IE Freedon Nadds Saber and the 2 handed dark saber. I try to Leave the Area and I get the message posted to the screen "I cannot leave the battle at this time." I want to continue the game BUT this is a SHOW stopper BUG and I dont know what to do. I have tried work arounds such as putting Blank compiled ncs files in the overide directory ( the "k_411_hb.ncs" and the "k_411_enter.ncs" files ) but this did not work. I tried modifing the "Are" file by removing the onenter and onheartbeat scripts and putting that new file in the override directory but no luck. As far as ExecuteScript function is concerned I dont know what to do. I need Game flags set so I can 1) Leave area properly 2) start second phase The scripts I "feel" that MAY and I stress the word MAY be causing the problem are: a_leave_411.ncs a_unlock_door.ncs k_411_enter.ncs k_411_hb.ncs tr_leave_411.ncs tr_ritual_sc_2.ncs I even know from the NOTES section in the 411dxn.Are file the following Field Data: Exit_Door 40 - Play dialogue when you first enter 45 - End fight with Ritual Guys 46 - They all dead now 60 - For the Cutscene with the Door Opening My issue is with the TAG "EXIT_Door" and FORCING it to work even though the Last Ritual Jedi is still Alive. WHAT I want. ============ A way to continue the game. I dont know if teleporting will work. Dont have the script for it and I dont know if the game flags will be set properly to allow me to continue IF I do use teleport. Using ExecuteScript function - ie Use "~" and type ingame on screen ExecuteScript("a_leave_411", OBJECT_SELF); to me is kinda useless at the moment unless I have a script the will "WHACK" or nuke that Last Ritual Jedi with the Lighting effect still active. Can anyone help me with this so I can contiune the game. This is one showstopper bug. Is there a cheat I can do to Kill the last Ritual Jedi Or FORCE dialogue with him ???? Or is there a Script to bypass the "I cannot leave the battle at this time." Message. I can even send you a save game zipped if you want to test this for yourself. I have 3 screen shots. Two screen shots shot the the final Dark Jedi MAster (ritual) standing with a very small amount of hit points and lighting effect flowing either to some point in the corridor entrance or over the tomb area. The Last Screeen shot is the Posted message to the screen "I cannot leave the battle at this time." Whatever the solution that is offered, your help will greatly be appreciated. Entity210 Link to comment Share on other sites More sharing options...
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