Guest Damar Stiehl Posted February 20, 2005 Share Posted February 20, 2005 The Uber D-Implant that ups all your scores by +2. How high does your Treat Injury skill have to be to be able to make that? I'm sick of wasting Kreia's skillpoints on it... Link to comment Share on other sites More sharing options...
Suzie Posted February 20, 2005 Share Posted February 20, 2005 That implant is, to the best of my knowledge, a hoax. Apologies. Link to comment Share on other sites More sharing options...
Stargate: 2000 Posted February 20, 2005 Share Posted February 20, 2005 That implant is, to the best of my knowledge, a hoax. Apologies. <{POST_SNAPBACK}> Its not a hoax, I have had two of them (one per two plythroughs) out of the four I have done so far, Its called the ultimate D-Package (I think). You can't build it you can only buy it or find it on dead bodies. p.s. there was another thread about this about a week ago. "The only difference between genius and stupidity is genius has its limits!" - Albert Einstein. "It's better to be thought a fool, than to open your mouth and remove all doubt!" "You can try to kill me, you'd fail!, but you can try!" - Revan. "When you have exhausted all other possibilities whatever remains, however improbable must be the truth." - Sherlock Holmes (a.k.a. Sir Arthur Conan Dole) "A lack of planning on your part, does not constitute an emergency on my part" Link to comment Share on other sites More sharing options...
envida Posted February 21, 2005 Share Posted February 21, 2005 If you are into modding I have made a mod that allows you to make all implants at the lab station even the Universal D-Package implant with +2 to all attributes. Have a look here: My Mod Page Link to comment Share on other sites More sharing options...
Falconhurst Posted February 21, 2005 Share Posted February 21, 2005 Yep. You can't make the Universal-D implant. Ever. Without a mod, anyway. My prior thread is here: http://forums.obsidianent.com/index.php?showtopic=29845&hl= , but I've reposted the pertinent material below. I've listed below the implants and items that can be created at a lab station with treat injury skill. This list is comprehensive (I used a cheat to enhance my treat injury skill to over 100. Item Required Skill (Treat Injury) Chemicals Medpack 1 20 Adv Medpack 10 40 Life Support 20 75 Antidote Kit 5 24 Implant Required Skill (Treat Injury) Chemicals Bonuses CON12 implants Reflex Package 8 17 Reflex saves +1 Pheromone Package 17 150 CHA +1, Persuade +1 Cardio Package 26 450 CON +1 Strength Package 35 850 STR +1 CON 14 implants Retinal Combat 5 37 awareness +1, immune to critical hits Lornan 18 150 10% electricity immunity, 5% energy immunity Biotech 27 450 regenerate vitality points 1 Power 36 850 STR+2, fortitude +1 CON 16 implants Bioantidote 10 37 CON+1, immunity to poison Nerve enhancer 19 150 stun, fear, horror immunity Reaction system 28 450 DEX+3 Advanced combat 37 850 Attack +1, blaster pistol& rifle weapon focus &weapon specialization CON 18 implants Strength-D 11 37 STR+1, CON+1 Immunity-D 20 150 immune to critical hits, poison, stun, fear, horror Perception-D 29 450 WIS+2, CHA+1 Enhancement-D 38 850 dueling, improved dueling, master dueling, two weapon fighting (TWF), improved TWF, master TWF Required implant CON requires natural CON without item modification or other bonuses (force mastery, force powers) There is no way to make Universal-D implants or other high-end implants. Link to comment Share on other sites More sharing options...
Guest Damar Stiehl Posted February 21, 2005 Share Posted February 21, 2005 Thanks everyone. Envida, those mods are awesome. Grabbed all! Link to comment Share on other sites More sharing options...
envida Posted February 21, 2005 Share Posted February 21, 2005 Thanks everyone. Envida, those mods are awesome. Grabbed all! <{POST_SNAPBACK}> Thank you. Let me know if you run into problems Link to comment Share on other sites More sharing options...
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