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Crafting the Uberimplant


Guest Damar Stiehl

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Guest Damar Stiehl

The Uber D-Implant that ups all your scores by +2. How high does your Treat Injury skill have to be to be able to make that? I'm sick of wasting Kreia's skillpoints on it...

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That implant is, to the best of my knowledge, a hoax. Apologies.

Its not a hoax, I have had two of them (one per two plythroughs) out of the four I have done so far, Its called the ultimate D-Package (I think). You can't build it you can only buy it or find it on dead bodies.

 

p.s. there was another thread about this about a week ago.

"The only difference between genius and stupidity is genius has its limits!" - Albert Einstein.

 

"It's better to be thought a fool, than to open your mouth and remove all doubt!"

 

"You can try to kill me, you'd fail!, but you can try!" - Revan.

 

"When you have exhausted all other possibilities whatever remains, however improbable must be the truth." - Sherlock Holmes (a.k.a. Sir Arthur Conan Dole)

 

"A lack of planning on your part, does not constitute an emergency on my part"

 

AscendedPaladin.png

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Yep. You can't make the Universal-D implant. Ever. Without a mod, anyway.

 

My prior thread is here: http://forums.obsidianent.com/index.php?showtopic=29845&hl= , but I've reposted the pertinent material below.

 

I've listed below the implants and items that can be created at a lab station with treat injury skill. This list is comprehensive (I used a cheat to enhance my treat injury skill to over 100.

 

Item Required Skill (Treat Injury) Chemicals

Medpack 1 20

Adv Medpack 10 40

Life Support 20 75

Antidote Kit 5 24

 

Implant Required Skill (Treat Injury) Chemicals Bonuses

CON12 implants

Reflex Package 8 17 Reflex saves +1

Pheromone Package 17 150 CHA +1, Persuade +1

Cardio Package 26 450 CON +1

Strength Package 35 850 STR +1

 

CON 14 implants

Retinal Combat 5 37 awareness +1, immune to critical hits

Lornan 18 150 10% electricity immunity, 5% energy immunity

Biotech 27 450 regenerate vitality points 1

Power 36 850 STR+2, fortitude +1

 

CON 16 implants

Bioantidote 10 37 CON+1, immunity to poison

Nerve enhancer 19 150 stun, fear, horror immunity

Reaction system 28 450 DEX+3

Advanced combat 37 850 Attack +1, blaster pistol& rifle weapon focus &weapon specialization

 

CON 18 implants

Strength-D 11 37 STR+1, CON+1

Immunity-D 20 150 immune to critical hits, poison, stun, fear, horror

Perception-D 29 450 WIS+2, CHA+1

Enhancement-D 38 850 dueling, improved dueling, master dueling, two weapon fighting (TWF), improved TWF, master TWF

 

Required implant CON requires natural CON without item modification or other bonuses (force mastery, force powers)

There is no way to make Universal-D implants or other high-end implants.

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