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Patch NEEDED!!!


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I dont think its a bug the "problem" is that no matter what you want you are an unarmed specialist, probably due to having the lightsaber taken from you or somthing, though this isnt explained. SO you can specialise in unarmed automaticaly but you have to spend feat points on specalising in melea or ranged or lighsaber so you are always better in hand to hand than an unmodded weapon for me saber has to do above 5/6 min damage a go to be better than hand to hand.

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I dont think its a bug the "problem" is that no matter what you want you are  an unarmed specialist, probably due to having the lightsaber taken from you or somthing, though this isnt explained. SO you can specialise in unarmed automaticaly but you have to spend feat points on specalising in melea or ranged or lighsaber so you are always better in hand to hand than an unmodded weapon for me saber has to do above 5/6 min damage a go to be better than hand to hand.

 

I can see that being a reason but it happens to me no matter where I am at in the game, I experimented with it and everytime it is that way. Even with guns it was that way too with the entire party. None of them really could hit anything over half of the time.

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I dont think its a bug the "problem" is that no matter what you want you are  an unarmed specialist, probably due to having the lightsaber taken from you or somthing, though this isnt explained. SO you can specialise in unarmed automaticaly but you have to spend feat points on specalising in melea or ranged or lighsaber so you are always better in hand to hand than an unmodded weapon for me saber has to do above 5/6 min damage a go to be better than hand to hand.

 

I actually posted this in the "Bug" thread in that I also think it may be an actual gameplay bug or balance issue because if you do equip melee weapons and have improved feats/stats like improved flurry; critical strike...

 

They miss 99% of the time and it makes armed melee combat (non-Lightsaber) almost useless and defeats the purpose of spending points on these feats/skills as well as upgrading vibroblades and Force Pikes since you are better off just bashing away at someone with your bare hands even if they have a blade or even a blaster.

 

Also, from a purely asthetic perspective... It looks silly that you are punching away at a guy who has a sword or a blaster... And you effectively are doing more damage and can kill the guy.

 

It is issues like this that confirm the game wasn't properly tested not just for bugs, but for gameplay balance issues in my opinion.

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It may be a balancing issue. I had my character miss 15 straight times in one fight (I was so annoyed that I started counting them). It routinely misses even with Lightsabers or any weapon for that matter. This is my second run and in the first this wasn't an issue but in this second one, it looks like my character is fighting with his eyes closed.

 

The behaviour was 3 misses 1 hit, 4 misses 1 hit. Not until I got master flurry that I started connecting... but even then I am having 3 hits 1 miss, 5 hits 2 misses. I got killed a couple of times because I just coulnd hit anything... had to start using the force...

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It may be a balancing issue. I had my character miss 15 straight times in one fight (I was so annoyed that I started counting them). It routinely misses even with Lightsabers or any weapon for that matter. This is my second run and in the first this wasn't an issue but in this second one, it looks like my character is fighting with his eyes closed.

 

The behaviour was 3 misses 1 hit, 4 misses 1 hit. Not until I got master flurry that I started connecting... but even then I am having 3 hits 1 miss, 5 hits 2 misses. I got killed a couple of times because I just coulnd hit anything... had to start using the force...

 

I can confirm this.

 

I am only on Telos (Surface), at the old military base facing off against the whorde of Mercs... And it is frustrating that you can't make mince meat of what should not really be tough opponents considering you have two Jedi and Bao-Dur with his uber-soldier abilities in your party at this point.

 

I don't want the game to be a cake walk... But combat is made irritatingly and ARTIFICIALLY difficult because your weapons don't hit a good 90-95% of the time and neither do blasters.

 

Conversely, some players say the game is too easy (oddly enough).

 

It may be in some parts, but in others it is frustratingly difficult because you know the math isn't adding up behind-the-scenes and half of these battles should go in your favor provided you've invested your skills, feats and powers wisely and can manage them on the battlefield in turn-base, or real time.

 

I think this is finally the straw that broke the camel's back for me.

 

I've been patient with the number of other bugs I've encountered that haven't been game stopping, but this one major element is enough for me to quit the game until a patch comes out that hopefully takes care of the technical issues as well as this huge gameplay issue because there is no fun in fighting battles that are already stacked against you and you can't do anything about it no matter how well your characters are managed in terms of their skills, feats, powers and abilities.

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It may be a balancing issue. I had my character miss 15 straight times in one fight (I was so annoyed that I started counting them). It routinely misses even with Lightsabers or any weapon for that matter. This is my second run and in the first this wasn't an issue but in this second one, it looks like my character is fighting with his eyes closed.

 

The behaviour was 3 misses 1 hit, 4 misses 1 hit. Not until I got master flurry that I started connecting... but even then I am having 3 hits 1 miss, 5 hits 2 misses. I got killed a couple of times because I just coulnd hit anything... had to start using the force...

 

I can confirm this.

 

I am only on Telos (Surface), at the old military base facing off against the whorde of Mercs... And it is frustrating that you can't make mince meat of what should not really be tough opponents considering you have two Jedi and Bao-Dur with his uber-soldier abilities in your party at this point.

 

I don't want the game to be a cake walk... But combat is made irritatingly and ARTIFICIALLY difficult because your weapons don't hit a good 90-95% of the time and neither do blasters.

 

Conversely, some players say the game is too easy (oddly enough).

 

It may be in some parts, but in others it is frustratingly difficult because you know the math isn't adding up behind-the-scenes and half of these battles should go in your favor provided you've invested your skills, feats and powers wisely and can manage them on the battlefield in turn-base, or real time.

 

I think this is finally the straw that broke the camel's back for me.

 

I've been patient with the number of other bugs I've encountered that haven't been game stopping, but this one major element is enough for me to quit the game until a patch comes out that hopefully takes care of the technical issues as well as this huge gameplay issue because there is no fun in fighting battles that are already stacked against you and you can't do anything about it no matter how well your characters are managed in terms of their skills, feats, powers and abilities.

 

 

 

I just can't believe that they aren't saying anything about a fix or anything. It sorta makes me ticked off because when I buy something I expect it to work. I guess that they think it's ok or something. We are their customers and all we have gotten since 10 days after release is no comment on any fixes. I am not playing this game until this game is fixed also.

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Let me get this straight...  You guys are complaining because you are not hitting and what to smash your foes to bits with ease?  The game is a cakewalk.  So far I have yet died once in this game.  I don't see how anyway can.

 

I assume you are playing on normal, correct (as I assume we all are)?

 

Actually, what I have noticed is that if you use regular, default attacks (melee or ranged) they seem to do MORE damage than any special feats/attacks you get.

 

That's just not right in my humble opinion.

 

Again, what is the point of playing an RPG if leveling up and gaining what are supposedly advantages over your enemies when all you really need are the default attacks from Level I?

 

Anyway you slice it, it is a balance issue and needs addressing in my opinion.

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I agree, it is a balance issue, but the game is stacked against the baddies we face. Hell, with a properly attuned vibroblade I was doing up to 60 points of damage against the droids at Peragus. On average I was doing around 30 points of damage a round, using power attack and flurry in tandem.

 

They work just fine for me.

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