Guest Damar Stiehl Posted January 18, 2005 Share Posted January 18, 2005 OK, I already know that the Guardians got shafted in K2 (too bad). I know about the same BAB for all Jedi classes. Question, how do Consulars stack up in K2 compared to K1? Of what I remember from K1, my Consular ripped everything to shreds thanks to the almighty Force Focus. Are Consulars still the Force-powered killing machines they used to be? Or should I save myself the trouble and go Sentinel/Watchman like everyone else? Opinions appreciated. P.S. /me strangles flood control... Link to comment Share on other sites More sharing options...
Judge Hades Posted January 18, 2005 Share Posted January 18, 2005 I guess that would be a question for the X-Boxers. I know that a Scoundrel/counsoler in KotOR 1 was a definite power huse. Use the force to incapacitate your enemy and then slash them with a sload of sneak attacks withthe lightsaber. That was so yummy. Link to comment Share on other sites More sharing options...
Epiphany Posted January 18, 2005 Share Posted January 18, 2005 It doesn't matter what you do. By the end of the game, you'll be walking death. Wether it's from doing 10 zillion damage per hit with your saber, or 40 zillion damage per force storm/force choke. Sadly, you get so many freaking force points, that it doesn't matter what class you pick, you'll end up being sort of the same by games end. Minus a bonus or two that ends up being moot anyway. Link to comment Share on other sites More sharing options...
jaguars4ever Posted January 18, 2005 Share Posted January 18, 2005 It doesn't matter what you do. By the end of the game, you'll be walking death. Wether it's from doing 10 zillion damage per hit with your saber, or 40 zillion damage per force storm/force choke. Sadly, you get so many freaking force points, that it doesn't matter what class you pick, you'll end up being sort of the same by games end. Minus a bonus or two that ends up being moot anyway. <{POST_SNAPBACK}> You know, once K2 is released on the PC, modders will be able to reduce the XP gain per kill in order to negate rampant level progression. :cool: Link to comment Share on other sites More sharing options...
Epiphany Posted January 18, 2005 Share Posted January 18, 2005 Yep, but the whole "it's how the developers intended" arguement that fans love to use will come into play shortly afterwards. Link to comment Share on other sites More sharing options...
jaguars4ever Posted January 18, 2005 Share Posted January 18, 2005 Yep, but the whole "it's how the developers intended" arguement that fans love to use will come into play shortly afterwards. <{POST_SNAPBACK}> Which will naturally be countered with the whole "publishers don't care about fans, but only want our money" argument. " Link to comment Share on other sites More sharing options...
Judge Hades Posted January 18, 2005 Share Posted January 18, 2005 Since I am modding now I can't get my grubby little digits on it. Link to comment Share on other sites More sharing options...
Epiphany Posted January 18, 2005 Share Posted January 18, 2005 Which will naturally be countered with the whole "publishers don't care about fans, but only want our money" argument. " <{POST_SNAPBACK}> Which will quickly be countered with the unstoppable... Oh Link to comment Share on other sites More sharing options...
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