ImbaForceCrush Posted December 24, 2004 Share Posted December 24, 2004 Simply head to a local work bench where character exchange is possible(e.g. Sullustan workbench in Nar Shadda). Equip Bao Dur and Visas Marr; this should provide you with adequate skill coverage(Sentinal skills and the technical). You must access the workbench with the character with the high skills. Being items are entirely random throughout the game, excluding quest/character related items, this is your only reliable(and best) source of lightsaber upgrades. I was also under the influence that breaking down items while using a character with higher repair skill provides more components. My Sith Lord's Saber is dishing out a good 28-60 with the highest quality components(Personalized crystal, quixioni, pontite lens, expert fenching emitter, and ultimate diatum energy cell). Link to comment Share on other sites More sharing options...
DarthPanda Posted December 24, 2004 Share Posted December 24, 2004 I managed to make two nice sabers for my Guardian/Weapon Master in my latest game: Main-hand lightsaber - Personal crystal (currently level 47): Attack +3, +6 Dexterity, +5 Strength, +7 Wisdom, Damage +5 - Ankarres Sapphire: +1 Dexterity, +2 Strength, Keen, Regeneration 2 - Pontite Lens: Attack +1, Damage +2d6 (Energy) - Expert Deflecter Emitter: Deflection +4, Defense 1 - Ultimate Diatium Energy Cell: Damage +5 (Energy) Off-hand lightsaber - Ankarres Sapphire: +1 Dexterity, +2 Strength, Keen, Regeneration 2 - Crystal, Kaiburr: +3 Constitution, +3 Wisdom, Regeneration 3 - Pontite Lens: Attack +1, Damage +2d6 (Energy) - Expert Deflecter Emitter: Deflection +4, Defense 1 - Ultimate Diatium Energy Cell: Damage +5 (Energy) I found my first Ankarres Sapphire in the Crystal Caves on Dantooine and the second one in the Royal Palace on Onderon. The Kaiburr Crystal was a drop I was lucky enough to get off one of the Sith Lords in Freedon Nadd's Tomb on Dxun. Everything else was made by Bao-Dur. Kinda wish I went DS so I could also use the crystal from the cantina on Onderon... Link to comment Share on other sites More sharing options...
Charles Vrike Posted December 24, 2004 Share Posted December 24, 2004 My Jedi Weapon Master had a saber that did 80+ points of damage. :cool: Of course, that's only because my Jedi was an uber-ninja-Jedi with a strength bonus of +12. <{POST_SNAPBACK}> {evil laff} you can atack 80 well... i can attack 120!!!!!!!!!!!!!!!!!! Link to comment Share on other sites More sharing options...
jaguars4ever Posted December 24, 2004 Share Posted December 24, 2004 The attiribute bonuses derived from the crystals are bugged though. <_< The same attribue bonuses derived from your personal crystal DO NOT STACK with the same attribute bonuses of other crystals. That is, if you have a crystal which give you +2 strengh and let's say your personal crystal gives you a +3 strenght bonus. You WON"T get a +5 str bonus from you saber; just +3. Link to comment Share on other sites More sharing options...
Charles Vrike Posted December 24, 2004 Share Posted December 24, 2004 no wait 169 Link to comment Share on other sites More sharing options...
Gheralt Posted December 24, 2004 Share Posted December 24, 2004 The attiribute bonuses derived from the crystals are bugged though. <_< The same attribue bonuses derived from your personal crystal DO NOT STACK with the same attribute bonuses of other crystals. That is, if you have a crystal which give you +2 strengh and let's say your personal crystal gives you a +3 strenght bonus. You WON"T get a +5 str bonus from you saber; just +3. <{POST_SNAPBACK}> That's quite possibly not a bug at all. At least, in d20 rules, on which KotOR's rules are loosely based, like bonuses do not stack. For example, if I have a girdle of giant strength +6 and gauntlets of ogre power +4, I do not get +10 to strength; rather, I get +6. Armor class, at least in d20, gets trickier. Dodge bonuses do stack, and so having, for example, a +6 bonus to dexterity and the Dodge feat gives you +7 to your armor class. Of course, it could be that like bonuses stack all over in KotOR 2 except in this instance, so mebbe it is a bug. ;P --Gheralt Link to comment Share on other sites More sharing options...
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