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Implants


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Hello all...seems like I have become more interested in spoilers than I thought.

So here's another question...this time you can spoil a little bit more :p .

My question is:

There are new Implants(that's what I've heard) and they now only can be used with a certain CON-Ability, but what are this Implants like? I would thank you very much, if you could give me a list or some examples of the new Implants and their feats.

 

Thanks for watching this topic.

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Who wouldn't use an implant?

 

I'm not talking about purposefully increasing one's CON score just to get a certain type of implant, but if you come across one with a benefit or two, why the heck not put it on? You don't need a Feat to use Implants any more, so why not?

 

Although some of the later implants are amazing. "Here, have +2 to every Attribue score... Why thank you, don't mind if I do."

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That's one Implant, thanks :D . Some more would be very interesting :-"  :D .

 

 

::whips out the guide book:: I was weak, and besides, it makes things so much easier...

 

Try to have CON at 14, it offers the best range of mid-level implants...

 

Physical Boost Package CON +1, DEX +2, STR +2

Mental Boost Package CHA +2, INT +1, WIS +2

Insight Implant WIS +2, Will Save +1

Biotech Implant Regen 1

 

CON 16 opens up even better ones...

 

CON 18 opens up even more, although those are the most rare implants out there - and unfortunately you can't build them - that would have been amazing. Hey, listening Devs? Let me build Implants next game! Please? :-

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