Zach Morris Posted July 30, 2004 Share Posted July 30, 2004 One thing I didn't like in the first kotor was not enough options for scripting my ai. I would have liked one that made my ai do nothing unless i tell them too. I don't know how many times my characters would rush in ahead of my jedi when i wanted them to stay put. I would have to pause the game select them and cancel all their moves and then they would stand still for a while and then run in. Another idea could be picking their list of moves and handpick four moves and at the end of that they would loop. Like you could choose, Force Wave, Flurry, Force Wave, Heal for instance and those moves would loop on the AI. Link to comment Share on other sites More sharing options...
Product of the Cosmos Posted July 30, 2004 Share Posted July 30, 2004 I thought the AI scripting was good enough in the first.. But it could use some upgrading too.. If its not upgraded in kotor II, no skin off my back tho.. Link to comment Share on other sites More sharing options...
Exar Dulo Posted July 30, 2004 Share Posted July 30, 2004 Customizable scripting would be usefull, though i dont think it will be in.. Link to comment Share on other sites More sharing options...
Rubber Ducky Posted July 30, 2004 Share Posted July 30, 2004 You didn't really have many options as far choices for your companions' scripts went. What was it, three? But that was Bioware. There's a lot of guys from Black Isle in Obsidian, and if you've ever played IWD II, you'll know that they might go the extra mile and throw in a page or two of script options for your companions. Link to comment Share on other sites More sharing options...
Zach Morris Posted July 31, 2004 Author Share Posted July 31, 2004 Cool. It sounds like we are in good hands. Link to comment Share on other sites More sharing options...
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