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Posted

One thing I didn't like in the first kotor was not enough options for scripting my ai. I would have liked one that made my ai do nothing unless i tell them too. I don't know how many times my characters would rush in ahead of my jedi when i wanted them to stay put. I would have to pause the game select them and cancel all their moves and then they would stand still for a while and then run in. Another idea could be picking their list of moves and handpick four moves and at the end of that they would loop. Like you could choose, Force Wave, Flurry, Force Wave, Heal for instance and those moves would loop on the AI.

Posted

You didn't really have many options as far choices for your companions' scripts went. What was it, three? But that was Bioware. There's a lot of guys from Black Isle in Obsidian, and if you've ever played IWD II, you'll know that they might go the extra mile and throw in a page or two of script options for your companions.

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