September 19, 200421 yr Flurry=most fun or second most fun (regular attacks have that cool looking variation). ANd maybe best early game. Critical Strike=insane in later game.
September 19, 200421 yr Critical Strike=insane in later game. <{POST_SNAPBACK}> I never actually saw the benefit of the critical strike. It didn't seem to do too much that a normal attack didn't accomplish. Maybe I just didn't pay close enough attention to my opponents' energy bars or something. "Console exclusive is such a harsh word." - Darque"Console exclusive is two words Darque." - Nartwak (in response to Darque's observation)
September 19, 200421 yr Critical Strike=insane in later game. <{POST_SNAPBACK}> I never actually saw the benefit of the critical strike. It didn't seem to do too much that a normal attack didn't accomplish. Maybe I just didn't pay close enough attention to my opponents' energy bars or something. <{POST_SNAPBACK}> Like 70% of time double damage...and stun chance... If you have two sabers and the right crystals, it's insane.
September 19, 200421 yr Like 70% of time double damage...and stun chance... If you have two sabers and the right crystals, it's insane. <{POST_SNAPBACK}> I thought the double damage was from power strike...or maybe not. What was the advantage of power strike then? This is one of the reasons I hope Obsidian releases a MUCH more detailed manual with the game. Bioware's manual was absolutely useless in terms of detailing important details. "Console exclusive is such a harsh word." - Darque"Console exclusive is two words Darque." - Nartwak (in response to Darque's observation)
September 19, 200421 yr Like 70% of time double damage...and stun chance... If you have two sabers and the right crystals, it's insane. <{POST_SNAPBACK}> I thought the double damage was from power strike...or maybe not. What was the advantage of power strike then? This is one of the reasons I hope Obsidian releases a MUCH more detailed manual with the game. Bioware's manual was absolutely useless in terms of detailing important details. <{POST_SNAPBACK}> Power strike did a bit of extra damage (useful early game...but less than useless late game). Like +18 at a big penalty. Don't remember stats exactly... Critical was awesome. was it quadruple threat range for critical hit plus stun chance?
September 19, 200421 yr Still preferred my flurry Did you get 4 critical strike hits if you used dual wield with master speed? The way the game made it sound, for both power attack and critical strike, you would lose your additional attacks per round if you attempted any of these attacks....was that the case?
September 19, 200421 yr Still preferred my flurry Did you get 4 critical strike hits if you used dual wield with master speed? The way the game made it sound, for both power attack and critical strike, you would lose your additional attacks per round if you attempted any of these attacks....was that the case? <{POST_SNAPBACK}> No. Crit Strike. 2 weapons+Master speed 2+2=4 4 with a crit hit between around 8-20. That means maxing over 400 damage per round.
September 19, 200421 yr i used all the flurry feats and the critical strike feats, i didnt find the use for critical strike until i think my 3rd playthrough
September 19, 200421 yr Any1 find power attack useful? Actually my favorite was the regular attack I think...
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