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[Feedback] The story of DLC should not bar religious players from doing it

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So I was going to the island of Kazuwari to do the DLC of Seeker, Slayer, Survivor.

When I was about to reach the island, Galawain appeared demanding that I leave. I told him the islanders need my help, and he told me something like he has his arrangement for the island and I should not intervene.

In real life, I'm a religious person and try to respect divine causes whenever I can. Therefore, out of that nature of mine, I chose to listen to Galawain and left.

On one hand, I'm gratified to my choice because I lived up to my value; on the other hand, I think it's regrettable that I lost an entire DLC.

It's likely that the developers themselves aren't religious, so they didn't take religious players into account when they were writing the story of this DLC.

I bought the Obsidian Edition of the game, which includes this DLC, at a huge discount two years ago. I don't think I can ask for a partial refund of this DLC now.

Anyway, I humbly encourage the developers to take this feedback of mine into account when creating new games in the future. If you really want to write a similar story again, communicate such a story to customers in the store page to avoid any potential dispute.

For example, assuming you want to warn customers that the DLC involves a religiously controversial story, the store page could say something like:

A turmoil occurred in the island of Kuzuwari and the islanders are seeking your aid. Will you follow Galawain's order and leave the island alone? Or will you defy a God's will and intervene? (this DLC is for players who would choose the latter) ......

Edited by IanTheWizard

  • IanTheWizard changed the title to [Feedback] The story of DLC should not bar religious players from doing it

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