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Obsidian feedback

Featured Replies

Obsidian and Eidos Montreal, you continue you blow me away with these updates. You more than deliver every single time and this last last update with the abyss is just a whole other level. You guys rock and thank you for this beautiful game that I thought I would never even get!!!!

Really great to hear! The Abyss update sounds absolutely incredible. Huge respect to Obsidian and Eidos Montréal for continuing to deliver such amazing updates.

The abyss update really shows how much care the team puts into every detail. Obsidian and Eidos Montreal keep raising the bar with each patch. Excited to see what's next!

Thanks for your kind affirmations! I will pass this along to the @The Guildmaster & @SChin !

The universe is change;
your life is what our thoughts make it
- Marcus Aurelius (161)

:dragon:

Hey Obsidian, i have a few ideas for boss animations,

Axl- when you defeat him, he should jumo at you in a cutscene, but your character dodges and Axl collides with the hedge wall and a stuck frisbee or ball could crush him,

King Dozer- when you defeat him, he should try to lick you up in a cutscene but you dodge and he hits a pipe and it makes another pipe collapse on him to kill him

Thanks if you read this obsidian, from Will

Hi Obsidian. I may be a bit overzealous about this at this point, but it is very important to me that the Grounded 2 Dev team at least considers this.

Thalassophobia Mode. A minor lighting and visibility accessibility option for people like myself who are unable to experience the pond and abyss, because of crippling issues with depths, visibility, air, and unpercieved threats combine. Please take the time to read a few posts on my r/GroundedGame thread, as I have gone into great detail about how this can affect many players like myself, the benefits to those who don't suffer from the phobia, and the lack of drawback for those who enjoy the pond just as scary as it is.

Thank you for your time.

https://www.reddit.com/r/GroundedGame/s/Qy4cxCaYL3

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