April 16Apr 16 Can anyone help me write simple mod to change Pallegina default subclass to Goldpact Knights?I cant find what ID is for Goldpact Knights. So far I found that id current subclass is 48b15f43-0457-4c96-8689-3c04605753cf.SetSubclass Companion_Pallegina(Clone) Paladin Paladin_GoldpactKnights -> it keeps default Pallegina ability treeAlternativly can I use ApplyProgressionTable(Guid character, Guid tableId) ? What is Guid tableId for Goldpact Knights? Edited April 17Apr 17 by Majber new information
June 27Jun 27 Here is where I found the exported data, but the characters.gamedatabundle file often doesn't overwrite the game when you change it. Many of the changes I've attempted in this file have no effect.Below you'll find this key part:"CharacterProgressionTableID": "4e3b1970-69a5-4d1d-a0bd-28a5d2626e5d",And if you change that to the Goldpact Paladin progression table ID, 22fdd80e-efcf-452c-8596-654c60543d82 (PT_NPC_Paladin_Offensive_GoldpactKnights), it should theoretically change her skill tree. She'd lose all of her special abilities in her Darcozzi paladin skill tree. This would probably have to be done in a new game, not an existing game. Pallegina's skill tree ID might be hard-coded and unchangeable in the game. If that is true, you could copy and paste the Goldpact progression table data over hers, in the progressiontables.gamedatabundle file.{ "$type": "Game.GameData.CharacterStatsGameData, Assembly-CSharp", "DebugName": "Companion_Pallegina", "ID": "d5d63209-37dc-4a58-ab7a-bbf2d21fc3ec", "Components": [ { "$type": "Game.GameData.CharacterStatsComponent, Assembly-CSharp", "DisplayName": 63, "Gender": "Female", "RaceID": "b85d4148-b922-43a2-831c-f189c0b3569d", "SubraceID": "b5e6fb8e-fd77-4e95-b9a4-ee8bb4e4f659", "CultureID": "b53e3913-dd4b-4f60-a292-a339f370edff", "CharacterProgressionTableID": "4e3b1970-69a5-4d1d-a0bd-28a5d2626e5d", "BaseClassLevel": 5, "SpeakerID": "4d0750be-85ea-4838-8e52-666448927e83", "NakedArmorMaterial": "None", "CreatureTypeGDID": "00000000-0000-0000-0000-000000000000", "BestiaryEntryID": "00000000-0000-0000-0000-000000000000", "BackgroundID": "0c5e6133-238b-4a3e-be40-ea5991eb2141", "KeywordsIDs": [ "eb91337a-ac7e-4514-9a15-fb32c275e62c" ], "BaseMight": 12, "BaseConstitution": 13, "BaseDexterity": 10, "BasePerception": 14, "BaseIntellect": 11, "BaseResolve": 15, "SkillsList": [], "ImmuneToEngagement": "false", "ImmuneToAttacks": "false", "PerceptionType": "Normal", "StealthDetectionID": "4b59d454-61f3-472f-906f-ff36afd861c0", "StealingAdjustmentID": "00000000-0000-0000-0000-000000000000", "StartingMaxEngageableEnemyCount": 0, "StartingAttackSpeedMultiplier": 1, "StartingRateOfFireMultiplier": 1, "StartingReloadTimeMultiplier": 1, "PersonalityID": "59937cc0-ddb4-4b15-b182-af47695b7dfa", "AnimationAudioEventListID": "5030c1d9-d4a6-4dd2-973e-f5b41ec9a183", "MinLevelAdjustment": -50, "MaxLevelAdjustment": 50, "IsNamedCharacter": "false" }, { "$type": "Game.GameData.EquipmentSetComponent, Assembly-CSharp", "HeadID": "00000000-0000-0000-0000-000000000000", "NeckID": "00000000-0000-0000-0000-000000000000", "CapeID": "00000000-0000-0000-0000-000000000000", "ChestID": "d8c68d77-f383-4b4a-9310-29421bd0ab2a", "HandsID": "00000000-0000-0000-0000-000000000000", "RightHandRingID": "00000000-0000-0000-0000-000000000000", "LeftHandRingID": "00000000-0000-0000-0000-000000000000", "FeetID": "00000000-0000-0000-0000-000000000000", "WaistID": "00000000-0000-0000-0000-000000000000", "GrimoireOrTrinketID": "00000000-0000-0000-0000-000000000000", "PetID": "00000000-0000-0000-0000-000000000000", "WeaponSets": [ { "PrimaryWeaponID": "3530e7a2-ec4f-4d5f-a436-53e26ed3e075", "SecondaryWeaponID": "00000000-0000-0000-0000-000000000000" }, { "PrimaryWeaponID": "4a42e444-2b48-43ee-8655-76fe36e89927", "SecondaryWeaponID": "00000000-0000-0000-0000-000000000000" } ], "PropsIDs": [] } ] },
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