April 3Apr 3 Hello,I notice that the map is pretty big. Its not too big, but there is also a lot of verticality and is overall very fun to explore the world.However, this makes it pretty hard to navigate without the map. Even more so since there isn't a minimap or a compass inside the game.It would be great if we can get a COMPASS somewhere in-game which would make exploration much more streamlined without forcing you to open the map to see where you are.I may be biased since the last game I played did not show the player at all when you open the map, and the whole navigation was done using the compass and environmental places of interest. This gave the game a lot of charm.I do not want to remove any of the features, but a compass would be an overall improvement without hindering any of the experience.Having it as part of an optical disk can be a great way to introduce this feature.If other players agree with me please like this post.Best Regards,VarakarPS: I noticed that inside the Networking Center (no spoilers) I often had the sound completely disappear. Especially at the end of the story event, which made the end of the Networking Center much more annoying without audio ques.PSS: I am very pleasantly surprised by this game. I am playing it a lot. I am a big mace+shield guy and cant wait to get my lizard mace. Watched the community stream and enjoyed the spirit of the developers. The tank update also is great since playing solo I prefer the tank armors. More stun is a chefs kiss for my playstyle. Recently after getting the AXL set tried the bow, and I got to say that its surprisingly balanced. The damage is good and having a playstyle that gives your bug a larger part in battle makes the whole bug/player playstyle more symbiotic and not just an assist which occasionally takes the aggro from you so you can dish-out damage from the back. Gives you a more wild hunter in the forest vibes. I should try to kill AXL as a ranger now. Using armor made from his parts would give me some bonus intimidation :D
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