Eguzky Posted 10 hours ago Posted 10 hours ago Is the Arquebus units the ONLY unit I can get for the scripted event preceeding the on-screen battle (Which can include Ogres and Archers from the expansion) without owning the expansion? I can't afford the expansions (Even discounted ) so I only have 1 option during the scripted event, leaving me a huge mass of soldiers I have to fight? If I can't get non-expansion options to deal with all 3, or at least 2, of the scripted options...That feels kinda cruddy. It's basically saying 'You can make it easier if you pay us for the expansion!' I've googled around, and everything says to use the ogres (from The White March Pt 1) and the Pathfinders (from The White March Pt. 2). Nothing mentions any alternatives to those two.
omgFIREBALLS Posted 2 hours ago Posted 2 hours ago (edited) Without White March factions helping you, you only have one option during the event yes, and that's using whatever Defiance Bay faction supports you to take out the berserkers. Outside of the battle itself, you can improve your odds by hiring better mercenaries (costs 10k) and killing Captain Emery. Trying to get her to join your cause is pointless as far as the battle goes - she will only do it if you're already winning anyway. You can take the battle whenever you want though. You can wait until level 12 if you like. The game won't punish you for stalling. I've never used the WM options - you can certainly win without having every advantage possible. Besides, WM1 + WM2 equal higher level cap, more loot, more abilities, etc. There are so many ways they can make this battle (and other base game content) easier without involving the scripted options. I wouldn't imply some nefarious P2W scheme here Edited 1 hour ago by omgFIREBALLS My Deadfire mods: Out With The Good | Waukeen's Berth | Carrying Voice | Nemnok's Congregation Other Deadfire work: Deadfire skill check catalogue Avowed skill calculator
Boeroer Posted 24 minutes ago Posted 24 minutes ago (edited) As @omgFIREBALLS already said: the fight is winnable without any DLC content. If you wait too long it might even feel too easy. Single target damage dealers like Rogues, Fighters, Paladins (unless they already have Sacred Immolation), Rangers etc. are not as useful in this battle because there will be so many enemies and targeting single enemies isn't as effective as targeting many. Although they can use spellbinding gear and scrolls of course. A high accuracy Fighter with good INT and MIG, equipped with Rotfinger Gloves for example is nice. Should you have a Rogue with Deathblows and high Lore then make sure a bunch of enemies suffers two afflictions that unlock Deathblows and then use a damaging AoE scroll (non-DoT) or spellbinding (Taluntain's Staff for Fireballs for example) with him: Deathblows will grant +100% dmg to those spells. AoE is king here, so bringing Wizard (Chillfog, Walls, Combusting Wounds, Kalakoth's Minor Blights + Blast/Citzal's Spirit Lance), Priest (Shining Beacon), Chanter (Dragon Thrashed), Druid (Relentless Storm, Overbearing Wave) and Cipher (see below) are good. Especially Ciphers can shine here because there's so many weak enemies to farm focus from - and then turning it into AoE CC and damage. Ring Leader or Amplified Wave are excellent tools in this fight (if you already have access to them). Monks with Torment's Reach and high INT as well as an Overseeing item are also very effective since it's easy to hit a lot of enemies at once. And it's also easy to get wounds... Barbarians can have good effect with an overbearing or stunning weapon and high INT - and if they already have Blood Thirst it should be a field day for them due to the many weaker enemies which will allow to proc Bloodlust and Blood Thirst often. If you have Heart of Fury already then combine it with a Wizard's Combusting Wounds and a dual weapon setup.  Edited 23 minutes ago by Boeroer Deadfire Community Patch: Nexus Mods
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