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I played grounded for quite a lot of time and have put a couple of hours into grounded 2 and on the Internet looking at the released content and I have some ideas for equipment and mutations that could be added to the game that I would personally love to see, and would love if the comments were full of your ideas too!

Weapons:

Duel wielded -

snail gauntlets(claws)(slow effect) smashing damage

Bee knuckles(claws)(poison effect) piercing damage

Tick claws(claws)(life steal) slashing damage (this is obviously in hopes they add ticks to the game)

One Handed - 

 More smashing options in general, it feels like damage here is focused on slashing and stabbing, I'm hopeful for the candy Warhammer to come back in a future update

Snail Hammer(light hammer)(slow effect) smashing damage

Two handed - 

Halberds could offer longer range for melee fighters

Mutations - 

****roach - obtainable by defeating ****roach queen - protects against one fatal hit, setting the users HP to 20%

Vampire - grants 2% life steal upon damaging a creature - obtainable by killing a large and random amount of mosquitos(does not upgrade for scaling purposes)

Bigger buggy - grants more damage and defense to your buggy - kill 40/100/200 creatures with buggy

Buggy aggro - causes your buggy to aggro enemy bugs more often - have buggy kill 40/100/200 creatures without being mounted

Built like an alphid - increase general movement speed - kill 40/100/200 alphids

Snail defender - increase damage reduction - kill 40/100/200 snails

Better together - increases attack and defense when another player has this mutation on - obtainable by killing a boss with another player 1/4/10

Armor - 

Adding in multiple armor classes for each bug type could allow for set bonuses while keeping the (fighter) class category(ie. Having a fighter,mage,rogue, and ranger option for the red ant set)

Snail armor(fighter) grants insane damage reduction at the cost of movement speed

Caterpillar armor(range/mage) grants little defense but lessens aggro

Butterfly armor(mage) increases fresh damage dealt and increases chill resistance 

Trinkets - 

Mosquito proboscis - grants 4% life steal - random drop from mosquito 

Snail shell - increases damage reduction

Power droplet from grounded one

Thors amulet from grounded one//Other godly trinkets?

Ladybug shell - improves blocking

!!THINGS I WOULD CHANGE!!

There are some things that I personally feel aren't balanced/scaled correctly

Lil fist - (((TLDR-remove stack loss upon being hit OR change the buff to grant attack speed instead)))I feel like the mutation is a little lacking for what it could be, I understand that in grounded 1 lil fist was way too strong until they patched it and no one used it after that, while I enjoy the damage bonus given to dash/charged attacks damage, losing stacks upon taking damage heavily nerfs it and makes it almost unusable as it takes a decent amount of time to charge up that attack, my solution is to either remove feature where stacks are lost upon getting hit, while also decreasing the cap of the stacks OR changing the bonus granted from bonus charge damage to increased attack speed. If you keep the feature of losing stacks upon getting hit, I think making it grant an attack speed buff could be a noticable difference and could allow for good 3-hit-combo builds.

I feel like the UI isn't descriptive enough, especially with the mutations tab, it doesn't tell me the difference between level 1,2, or 3 of a mutation and I have to just assume that it improves and is worth upgrading or working towards

I would really love a way to swap mutation sets without having to open my Sca.b 2k menu every time, grounded 1 had a wheel so I'm just waiting for one

If I can think of other things that fit into these categories, I will either update or put it in the comments, this is my first post but my love of grounded has driven me to make it, I can't wait to see what other ideas everyone can think of!

 

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