Varmorph Posted Sunday at 10:38 AM Posted Sunday at 10:38 AM Dunno if this is posted before. I'd like to share a cheese on Scordeo's Edge (with SoF): switching weapon and save-load can convert your current adaptive to a "subeffect" under "Scordeo's Edge", which means you can stack adaptive again and so infinitely. Roughly speaking, 70 times adaptive is enough to crit Belranga with every weapon hit. See 0:00-24:43 in this video. By the way, afaik, this cheese only works for adaptive. For example, you can still infinitely stack grave calling's frosted edge, but the actual effect is only 20% (if unenchanted) frost damage. 1
Boeroer Posted yesterday at 03:07 PM Posted yesterday at 03:07 PM Hi, yeah, saving + reloading turns some active afteer-combat effects into passives - which then stack with everything. This is also possible with some food bonuses or the accuracy bonus of Hunter's Claw. Deadfire Community Patch: Nexus Mods
Varmorph Posted yesterday at 03:14 PM Author Posted yesterday at 03:14 PM 7 minutes ago, Boeroer said: Hi, yeah, saving + reloading turns some active afteer-combat effects into passives - which then stack with everything. This is also possible with some food bonuses or the accuracy bonus of Hunter's Claw. thanks. well hmmm i never played ranger before... i know the technique of stacking drug effects (but i think somehow they r a bit different, afaik, say, stacking svef and then whiteleaf, you need to prepare at least 2 svef in ur quick slot). scordeo's edge is a little special as it can really be "stacked" (instead of grave calling's frosted edge), tho i'm not sure if this works with other weapons.
Chaospread Posted yesterday at 07:06 PM Posted yesterday at 07:06 PM Hunter's claw works if you don't stack it to full +20 bonus, and you can stack 3 different bonuses, one for each of passive, respecing your character There a post of mine somewhere in the forum about that It happened to me few days ago with a debuff I was hitten by Shroud of Darkness (with Blind effect) by a Death Guard Fanatic, I had a drug effect (svef) active with resistance to perception affliction which constantly turned blind to distracted and so on... at the end of the combat I kept with distracted effects stuck on my character Not even Eyes of Blackstone of Effigy's Husk take it away... but luckily a quit and reload did
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