Milk Posted Saturday at 07:07 AM Posted Saturday at 07:07 AM I am a huge fan of Grounded 1 and I am super excited to spend hundreds of hours in Grounded 2, but these are the things I would suggest as options to add or potentially change: - Survival Building can be so clunky: Increasing the range of pallets and building materials from chests. A mutation that alongside hauling hero that increases movement speed and stamina capacity while hauling, (etc for farming weed stems). - Grasshoppers and Crickets: Grasshopper drops that could be used for a jump boost potion or boots that give you a jump boost, to make vertical traversal a little bit easier. A craftable grasshopper trinket which gives the player a double jump and a little less fall damage to mitigate this. A cricket violin which could attract types of critters or be right clicked and played to receive a temporary buff of the tune you select. Tying more into a bard class that is focused on buffing the player and also allies/summons (which there were elements of in Grounded 1). Instruments that attack and debuff enemies. there is so much potential for this as many bugs make such different noises. String/webs for guitars etc. Lots of 80/90s rock references which the game could definitely feed off of. - Dragonflies: Dragonfly enemies for a lategame craftable "Dragon Armour", it falls into the RPG element. Maybe you can craft a trinket out of the wings to give the player a temporary flight and a damage boost while airborne. Those trinket buffs could definitely just be the set bonus for the armour instead. - More Baby Pets: A baby wasp pet/companion that is summoned in while a new trinket is equipped, it goes around stinging and poisoning nearby enemies. A baby bee pet would be super cute and it could go around deliberately knocking down water droplets or collecting items that the non-flying player can reach. More Damaging Summons for a summoner build would be very much appreciated. - Map Icons: I wish the icons on the map disappeared after they were collected, on grounded 1 I find it hard to know which milk molars I have already broken and collected for example. -Traversal: Traversal at speed early game is justifiably limited from a balance perspective, but perhaps a stationary player slingshot could be used, recommended with a dandelion for longer distances. Another thing that could be made from grasshoppers potentially. - Base Defence: Turrets that damage nearby enemies (only enemies, not passive insects to stop infinite farms that could cause lag build up with all of the dead bodies) that don't need to be manually operated to work. Maybe a dart trap that shoots darts that are stinkbug or even spoiled meat scented that makes the insects hit leave the area. Means that there is more variety for building locations without such a bad potential wolf spider patrols or as much annoyance from land-based raids. Maybe even the potential to make a personal moat around your base to deter insects from coming near your base. - "Bugs" from last game: In grounded 1, a good 10% of my missed arrows would fall through the map and never be able to be collected again, a fix for this would be great. - Arrows/Ranger: I would love for arrows to be more convenient and available to be picked up again. Maybe a feature that increases the range and effectiveness of the auto pickup for the arrows as well, it always feels painful to go and pick up 20, 30 or so individual arrows when shooting at a wolf spider or ladybird in the mid-game, just a more convenient way to pick up arrows or return them would be great. What if there was an endless quiver where you could be given an endless amount of a certain type of arrow that vanishes once fired (so picking up wouldn't be a concern), for balance reasons it could just stay as non-elemental, basic arrows, but it would be helpful for a ranger. Even a mutation/set bonus/trinket that automatically returns shot arrows to you overtime would be excellent and convenient. What about mosquito beak arrows that give you a bit of extended lifesteal for the damage they deal? Let's the player go in swinging with their melee weapon, then back away and finish the kill with ranged, for a more mixed playstyle. More bow options would also be appreciated. Could use cricket/grasshopper legs, mantis arms, stretched scorpion pincers/tails. An earlygame antleg bow that does a low damage basic bleed overtime/deterrent or something? I just wish there was more variety in the bows and more difference between the bows/crossbows in grounded. I wish they were a bit more unique in their qualities rather than just stat differences. I understand that elemental arrows lose their properties once fired and this was done for balance reasons, but it does feel a bit expensive and lackluster to invest in this ammo, maybe a way to keep the elemental effects on your arrows? - Worms for Crops/Armour: What about adding worms? They could be used for creating super fertilized soil for bigger crop farms than in grounded 1? I feel like using a shovel to dig up grubs was one of my favourite unique features in grounded 1, being able to dig up more things, such as worms for a garden sounds pretty cool. Maybe even making a squishy light armour that has regenerative bonuses very early game could be cool, especially for exploration purposes. **I tried to make this as "concise" as possible while throwing out my ideas, I hope that the developers and community decide that some of these features would be good additions to the game we all love, thanks for reading this; best of luck to grounded 2, I am eagerly awaiting its arrival!!**
Tylerrr Posted Saturday at 05:41 PM Posted Saturday at 05:41 PM Hi! I have been a fan of grounded for a little after the fully yoked update. I do wish I had gotten into it sooner but oh well I’m here now I have some fun ideas I would love to see get implemented into the game • Gliders! gliders can be made with the butterfly parts, not sure what their called yet but, they can’t fly but they can glide for a short distance before they stop and you slowly float down like the dandelion tuft. It could be a level 2 or 3 tier item. •A sugary candy The sugary candy, like the fresh, spicy and sour, can give different abilities. They would be shaped like a star. You can use them for food, energy regain or to make staves! Instead of the sugary staff doing damage, maybe it could be a support staff to help your fellow teens or yourself, it blasts continuously like the (old) mint staff, until you run out of energy, it can give your fellow teens health, and energy and has a purple-ish tint •New ant types??? Some examples of new ant types could be yellow ants (yes they exist) these could replace termites, this may not be accurate to real yellow ants but they could spit some sort of acid, these ants would be above fire ants in damage, health and more stats. Oh and another thing, maybe they could have another ant size, I feel like being just worker and soldier ants has gotten old maybe, there could be a bigger size you may only find in the hill, between the size of soldier and queen. •Another fun idea maybe a stampede/hoard of insects, simaler to the way wildabeasts or buffalo travel, it’d be fun take on how the real world works and adding more experiences for players to enjoy, you and your buggies can take on hoards of ****roaches, spiders, mites, etc. or even friendly insects such as the snails just a fun touch for players not wanting to go MANY MANY centimeters across the yard to get to a higher level bug. • higher.tier.gear!!! maybe even extending into level four or five tier, this would have to happen over time when more bosses, and insects get added. •one last thing grandfather snail!!! A mini boss like the termite king, he can launch his slime/goo and you to slow you down, but once you defeat him you can harvest his shell and parts which can help you make the sugary staff Thanks for reading! Hope to see some of these in game one day 1
Gorgon Posted Saturday at 08:39 PM Posted Saturday at 08:39 PM I pruned some duplicate posts. I hope that's fine. 2 Na na na na na na ... greg358 from Darksouls 3 PVP is a CHEATER. That is all.
DHOROKA Posted Sunday at 11:45 AM Posted Sunday at 11:45 AM I think in grounded 2, you should add bug pets as workers to the base similar to palword to harvest the basic recourses and give a little bit more life to the base. Another thing you should add is a beetle or something a like to ride and wander with but also for hauling a lot of gear lack a mule. Customisation is key to keep people interested and invested in the game, you should be able to change colour of your gear similar to Conan exiles and change the style to like a samurai or medieval knight for example. Thanks for the experiences obsidian and i hope you consider these suggestions
mollyL Posted Sunday at 07:36 PM Posted Sunday at 07:36 PM Hello ! I really like grounded but sadly I am not able to play often because I have motion sickness. Would it be possible for grounded 2 to have a third person view with a further distance between the character and the camera ? I found that it help a lot with motion sickness . Also , if there is anyway that we could have more controls over some settings ( speed of the camera , motion blur , deph of field etc ) to help even more with motion sickness that would be awesome. Thank you very much , Molly
Tylerrr Posted Sunday at 11:45 PM Posted Sunday at 11:45 PM hi, Molly! I’m not sure if you already knew but in the normal grounded they offer a 3 rd person mode, annnd you can further the view, to get to the 3rd person view you have to press the d-pad (if on controller) and go to the top of the menu/circle and press that, it should change your pov to 3rd person, whereas making your FOV further or closer in not sure how to but I know it’s possible. You can use that while you wait for grounded 2 to release, but I’m sure it’ll be available for players in grounded 2 aswell!
TBMx Posted yesterday at 02:47 AM Posted yesterday at 02:47 AM Hello, I played Grounded and really like it. When I saw Grounded 2 trailer with a teen dual wielding daggers. Being a heavy hitter player who likes heavy weapons, I think Grounded 2 can take full advantage of dual-wielding two-handed weapons but that would be a perk slot requirement. Could open up to a whole new playstyle where dual-wielding heavy weapons slows down your speed in exchange for higher damage output.
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