Been pleasantly surprised to see PoE1 getting a couple of patches (w/ some early reddit reports that a new public patch is available today). Will Deadfire get some patch love, too?
I'll just suggest that if Deadfire ends up getting some patch attention, I think the two biggest negatively impacting game mechanics bugs are:
characters will abandon using potions to do something else unless you disable their AI script or set it to passive (or you have another AI setting and there are no relevant enemies to engage). That is, they'll start animating the potion-drinking animation, but they'll end up doing something else or not consuming the potion. This was introduced at some point with or around 5.0/turn-based mode. Makes it very hard to use potions (doesn't seem to impact scrolls, grenades, or other in-combat items like summon items, only potions)
traps are busted somehow (traps are my hobby horse it seems, since a double accuracy bug with traps that i've been harping on since 2016 is finally getting fixed in poe1 - thanks!) - their hazard effects trigger briefly and then never again. You can see this happen especially with fire traps and caltrops traps - they used to have long-lived effects (very useful especially for caltrops) but now they'll trigger, an enemy might get one tick of damage/impact, and then never again.
There are smaller mechanics bugs and other non-mechanics bugs (like some sort of memory leak that degrades Deadfire performance the longer you play, the fact that when woodskin/form of delemgan wear off all your characters' models disappear unless you "refresh" them somehow [stealth or another cast], etc.), but IMO these are the top two mechanics bugs and if some dev somewhere at Obsidian is taking a look at some TODOs for a Deadfire patch, I'd love it if these got some attention.
Question
thelee
Been pleasantly surprised to see PoE1 getting a couple of patches (w/ some early reddit reports that a new public patch is available today). Will Deadfire get some patch love, too?
I'll just suggest that if Deadfire ends up getting some patch attention, I think the two biggest negatively impacting game mechanics bugs are:
There are smaller mechanics bugs and other non-mechanics bugs (like some sort of memory leak that degrades Deadfire performance the longer you play, the fact that when woodskin/form of delemgan wear off all your characters' models disappear unless you "refresh" them somehow [stealth or another cast], etc.), but IMO these are the top two mechanics bugs and if some dev somewhere at Obsidian is taking a look at some TODOs for a Deadfire patch, I'd love it if these got some attention.
Edited by thelee1 answer to this question
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