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Featured Replies

I dont know if its related to the latest patch but i just got on GoG the KICKSTARTER BACKER achievement for some reason, but I am not one of them.

Also i still have an epic locked achievement that wont unlock even after the latest patch.

Edited by kronozord

  • 2 weeks later...

Honestly blown away to see such a massive patch for this game :) Thanks Devs!!!

  • 2 weeks later...

I'm postponing my new playthrough after years just to play with the new TBC mode, when will the beta begin?

  • 4 weeks later...

Turn based mod and translation from the fan community.
Hello.
My biggest fear is that this update will break translations made by fans.
That said, I would like to ask the DEVs to take a look at a possible official translation for Portuguese - Brazil.
We already have POE2 localized and Avowed.
Could you update POE1 with this localization and close the package!!

  • 1 month later...

No sound on macOS.

---

App ID: 291650

Build ID: 17338906

Patch 1.3.8.0.87535

---

ProductName:            macOS
ProductVersion:         15.5
BuildVersion:           24F74

Darwin redacted 24.5.0 Darwin Kernel Version 24.5.0: Tue Apr 22 19:48:46 PDT 2025; root:xnu-11417.121.6~2/RELEASE_ARM64_T8103 arm64

---

Steam Beta Branch:  Stable Client
Steam Version:  1751317518
Steam Client Build Date:  Sat, Jun 28 4:10 AM UTC -08:00
Steam Web Build Date:  Mon, Jun 30 8:42 PM UTC -08:00
Steam API Version:  SteamClient022

 

 

 

 

  • 1 month later...

any chance you guys can post something at least like where to sign up for it. 

  • 3 weeks later...

The DOT issues with the talents "Scion of Flame, Heart of the Storm, Spirit of Decay and Secrets of Rime" have not yet been fixed. You can find information about this here, regarding a patch made some time ago, but this patch currently cannot be used with the current version:

https://forums.obsidian.net/topic/93221-community-bug-fixes/

I’m not sure, but I think the problem with these talents also applies to some class spell or item.

You also have these mods that fix some bugs that haven’t been corrected yet either:

https://www.nexusmods.com/pillarsofeternity/mods/385
https://www.nexusmods.com/pillarsofeternity/mods/384
https://www.nexusmods.com/pillarsofeternity/mods/377
https://www.nexusmods.com/pillarsofeternity/mods/371 -> I think this one fixes the DOT issue with the talents mentioned above.

Maybe not all of these mods are actually bugs for you, I’m sharing them so you can take a look and consider whether it’s worth fixing or changing the behavior of the spells they adjust, for example.

I think the DOT bug with the talents (and as I said, I believe it affects more than just those 4 talents) is quite important, because one chooses these talents to increase the DOT damage of spells/abilities of those elements. So, if you use a particular spell as your main damage spell and want to get this talent to boost its DOT damage, it’s useless because it doesn’t work. I think it’s crucial to fix this already.

On 3/26/2025 at 6:03 PM, cstanick said:

Coming later this year, Watchers will be able to help us test a brand-new feature: Turn-Based Combat. We’re excited to explore this new way to experience encounters in Pillars of Eternity, and your feedback will help shape its future. More details on how to participate will be shared in the near future, so keep an eye on our socials and in our discord.

Any news about this? I'm still waiting to start a new game to play it with TBC

  • 2 weeks later...

Any news from turn based combat?

  • 2 weeks later...

Since you'll be updating the game due to Unity's vulnerability (you've even removed the game from Steam today xD), take advantage of this opportunity to fix bugs in the update. Three posts above, you'll find another post of mine where I outline several important bugs. Please take a look.

  • 2 weeks later...

I'm really hoping this turn-based update, and whatever's included in it, could be a Halloween treat instead of a trick!

Hopefully controller support for PC comes with this turn based update.

  • 3 weeks later...

Even a game like Baldur's Gate 3 can be localized into Turkish, so why can't you add it?

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