janramos61 Posted March 14 Posted March 14 It would still be a grimoire of 4 spells, but its customized by the player, and you only get one. it can't be traded, nor destroyed, and its one of a kind. its unique in the since that its written through magic, so the spells are imbued by the will of the owner. Of course this also means it can only be spells for the wizard spell list. Its something that could be introduced as part of a quest, or can be a empty grimoire found in a old library, in the first region, as part of a main dlc. (obsidian please steal this idea from me)
Wormerine Posted March 18 Posted March 18 Obsidian has been shying from customisable Grimoires in PoE2 as well. However, with how Avowed works I think there is an argument to be made in defence of such idea. In PoE2 we would memorise some spells and use Grimoires to expand our available repertoire. Avowed I think has a similar idea but: 1) switching grimoires is not freely available, unless one wants to dedicate both loadouts for casting, and even with that it's two at most. 2) it seems to me that casting spells from memory doesn't make them benefit from grimoire we are holding making them just less desirable to use. I found a decent balance - I memorised Corrosive Siphon for emergency health regen, and Pull of Eora for crowd control, and rest of the spells were overlapping with my main DPS grimoire. Still, with how current system works, I am not sure I would be interested in doing things much differently. I feel that either permitting customisable grimoire, or having memorised spells benefit from grimoires we hold would allow for better flexibility.
omgFIREBALLS Posted Thursday at 09:05 PM Posted Thursday at 09:05 PM This keeps getting suggested and I've been opposed to the idea because, well, why would you ever NOT use your custom grimoire? Let me go off on a tangent here. With any other weapon (as in, "goes in your hands slot"), your best equipment is always uniques. Ain't nobody writing a guide for a barbarian-themed character and saying, and don't forget to pick up your endgame weapon, Superb Greataxe. But, with grimoires, you may actually prefer a plain one. Only unique grimoires can become legendary, gaining even more cost and cooldown reduction, but that's only exciting if you actually want that arrangement of spells. I'm working on a lightning-themed wizard and I fully expect to end the game with Superb Grimoire of Storms in my off hand. So, I don't think it would be too bad if instead I were stuck with some other superb grimoire, tailored to my build. As long as this custom grimoire has some sort of catch to it so that it's actually an interesting choice (as per my opening question), I'm supporting the idea. One catch is it doesn't go to legendary, or is extra expensive to get that far. Maybe Starmetal could allow it - that would be awesome. One chunk each for Legendary +0/+1/+2/+3. WRT grimoires possibly granting bonuses to all spells, not just the ones in them, here we run into the problem of the miserably small action bar, which encourages you to stick to spells in your grimoire. If not for that, I think it'd be a cool idea if Grimoire Mastery had the added bonus of conveying some percent of your grimoire's bonuses to spells that aren't in it. And remember, then we all get to be confused by percentage-of-percentage mechanics too, which is a mandatory annoyance in every RPG! But in case I wasn't clear, I'm not supporting the idea if it simply leads to ignoring all other grimoires. 1 My Deadfire mods: Out With The Good | Waukeen's Berth | Carrying Voice | Nemnok's Congregation Other Deadfire work: Deadfire skill check catalogue Avowed skill calculator
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