rdullaghan2024 Posted Monday at 12:02 PM Posted Monday at 12:02 PM I'm enjoying it so far a few improvements with patches might be nice not just bug fixes, but additional content, such as •fog of war clearing when you complete Sanza's map quest or if you purchased maps •more varieties in loot specifically wands • improved visuals in relation to magic, specifically fire magic Like I said I'm enjoying it so far and only in the emerald stair, hopefully we'll see some Dlc content and a sequel, good job Obsidian. 1
patronkus Posted Monday at 09:51 PM Posted Monday at 09:51 PM (edited) For me... Remove carry weight, encumbrance is stupid, they got it right with the Pillars games Make respec free or cut the cost by like 90% Wouldn't mind some extra curricular way of additional skill points, maybe a collectable skill book or something, atm can feel quite starved for points Some way of more hotbar allocations, 6 options + Grimoire possibly is a bit slim especially since companions have activatable abilities The quality system is a bit too drastic I think, the gap between Fine and Exceptional for example is playing on baby mode or ultra nightmare mode Give out more crafting materials Some way of ascertaining more details about the actual numbers and mechanics. I want to know the AOE Radius, Damage, Stun, Attack Speed, Stamina Cost, etc etc Edited Tuesday at 09:39 PM by patronkus 1
dukemon_1 Posted Tuesday at 10:13 AM Posted Tuesday at 10:13 AM In Avowed, a little too much was left undone during development. I feel like I'm back in a part of Eora, Avowed also makes an effort not to write the world around the plot, but to let the plot breathe in the world as well as its inhabitants. Please don't leave the game in this state dear developers. Remember, fix the crown and move on. I love that Avowed seems to be paying attention to details like giving the game character 1 point in resolve as befits Aedyr. By moving on I don't mean leaving Avowed standing now. There are criticisms that can be resolved through patches. - Give godlike-playercharacters still bonus attributes for his race, like other godlike have in the rulebook. As I said, the 1 point in resolve is already quite good, now complete the step, please. - Revitalise the cities. There is a day and night change, but the world is static. It is large and inanimate, apart from the few relevant events in the main storyline that are happening. Day and night, NPCs stand in Paradis and sweep soullessly. The murdered Aumaur with the note for the couple from Aedyr is still lying there, but it looks as if it has been cleaned up. There are now guards from Aedyr in the Pearl District. This pair of Paradis Militia and Aedyr Guard stand in front of 2 murdered people for days. The militia man babbles something to himself and in the end the 2 corpses are still lying there. Both are gone suddenly. It's lucky they don't rot. Otherwise Paradis would have even more problems pretty quickly. If you want to make a game in first-person perspective, please pay attention to these details in 2024/2025. PoE was in isoperspective, it was okay there. Not pretty but okay. But not in Avowed. - Re-introduces a ‘theft’ system, please. There's far too much looting in houses, sometimes it feels like it's right under the residents' noses. - Also, please reconsider the distribution of treasure chests and similar containers. In a servant's quarter with the poor, it's absurd if a beggar or an impoverished person is sitting in the dirt, but barely 5 steps away there's a chest with stuff you can sell. For money that should be enough for this beggar. 1
rdullaghan2024 Posted Tuesday at 07:25 PM Author Posted Tuesday at 07:25 PM I agree a pickpocket system is missing although it's a fantasy setting, just walking into some chaps house and taking things without risk seems like an opportunity missed, this game could encompass more mechanics and you know there's that stealth ability in the ranger tree I've only found useful once.
rdullaghan2024 Posted Tuesday at 07:27 PM Author Posted Tuesday at 07:27 PM Agree with all of these so far hopefully Obsidian will give it the same attention cdprojektred gave Cyberpunk 2077, it needs love like a garden needs tending. 1
Dakota Hauk Posted 18 hours ago Posted 18 hours ago Duel-wielding is not practical especially when using a mouse, theres only 1 function when using both weapons at once and thats if you can get them both to activate at the same time, i mean its almost like blinking you have to click both buttons on the mouse that precise or only 1 weapon swings, only way to really use it is to alternate left and right back and forth and thats hard to manage when theres 15 things on you and you have to watch out for a cliff and your hp is dropping and your companions go down even 1 hand and a shield isnt that practical its hard to distinguish an enemies swing to block or parry when theres a dozen of them, i think parry or block indicators like in ryse son of rome would help them be more functional in battle other wise youre in the dark with it and theyre all stacked on top of each other other than than the game is fun and looks good but its quests and story line are under whelming, i hope theres dlc in the future with more in depth and longer quest chains and its not like 75% cinematics, long cinematics are fine but not when quests are very short, makes it feel like im watching an interactive movie, alot of watching compared to gameplay 1
rdullaghan2024 Posted 13 hours ago Author Posted 13 hours ago I'm on Xbox but would be nice if there were a two tier radial for spells and abilities rather than just the directional button quick option Dragon age inquisition had it if you held down the Lt it would bring up a second set of abilities, also less fluff more unique world encounters like in Witcher 3, they're creative people surely everyone in the team has an idea or ten that would make for engaging side content come on Microsoft fund projects properly.
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