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Hey everyone,

A new patch is now available! This update includes important fixes, so be sure to update your game when you see it.

If you are encountering any problems, please continue to let us know at support.obsidian.net.

Thanks for playing, and we appreciate your support!

— The Avowed Team

Crashes & Major Issues

  • Resolved a crash related to GameThread timing out.
  • The player will no longer crash after pressing ESC upon climbing a ladder.
  • The player will no longer crash when playing on PC with an Xbox Account is signed in and internet connection is lost.
  • The player will no longer experience a rare crash related to rendering.

Quests & Area Design

  • Yatzli now correctly advances "A Path to the Garden" quest even if "One Last Drink" was completed before meeting Temerti & Yatzli in Thirdborn.
  • Ofryc will now appear as intended in Paradis near the end of the quest "Dawntreader".
  • "Shadows of the Past" quest now progresses correctly if the player enters Naku Kubel immediately after it becomes accessible.
  • Sanza now correctly rewards the player when turning in the first map to him.
  • Wilfrith's Map is now removed from the player's inventory when giving it to Sanza.
  • A "Quest Available" icon is no longer present on the map for a quest giver in Shatterscarp if they have been killed.
  • A conversation with Yatzli during the quest "The Siege of Paradis" will no longer drop earlier than intended.
  • A dream conversation in Dawnshore no longer ends earlier than intended.
  • Corrected some conditionals that were preventing certain end slides from playing.
  • The quest marker for the quest “Precious Light” appears where intended if Adelgund was spoken before the quest starts.
  • Amadio in Emerald Stair no longer reacts as if the xaurips have been killed if they've been damaged by an elemental interaction.
  • Sargamis' dialogue
    Spoiler

    after choosing to sacrifice himself is no longer cut off by himself.

     

  • Some dreamthralls outside of Naku Kubel will no longer drop dead out of nowhere.
  • Some xaurips in the Deadfall Highlands in Shatterscarp will no longer follow the player outside of the intended area.
  • Barrier collision is now correctly removed after the conversation in front of Naku Kubel in Shatterscarp and fast travelling to Party Camp.
  • The encounter for Belderreno's bounty now spawns more reliably.
  • The player can no longer skip talking to Darle after burning the nests as part of the quest "Fires in the Mine".
  • The player can no longer pick up 4 of the same Great Sword outside of Paradis.
  • The player can now give the illicit goods to Daiko under certain conditions as part of the quest "The Wasteland Courier".
  • The player can now properly exit the conversation with Forgemaster Dela in Solace Keep if they are unsure which weapon they want to upgrade.
  • The player can no longer use parkour on the rocks to bypass part of the quest "Boundaries of Antiquity".
  • The Pyromancer in Dawnshore no longer clips into and out of the ground.
  • The quest "Message From Afar" will complete properly if the player exited The Strangleroot in an unintended way.
  • There is now a proper quest marker for the quest "Mapping the Living Lands: Galawain's Tusks".

Systems, Gameplay, and Balance Updates

  • Corrected the requirements for the achievement “The Outer Worlds.”
  • Arcane Veil Balance Adjustments:
    • Damage Reduction: 50% → 25%
    • Cooldown: 10s → 15s
  • Environmental Fixes:
    • Characters are no longer affected by electrified water when standing above it, jumping over it, or standing on an ice platform.
  • Companion Behavior:
    • Companions will now assist in combat more reliably.
    • Companions will no longer rarely disappear after skipping a cutscene.
  • Combat Encounters:
    • Encounters with waves of enemies now spawn more reliably.
    • Fixed rare cases where NPCs would teleport under the map.
    • Improved behavior for water-borne electrical damage.
    • Melee weapons (except one-handed swords) now properly trigger camera shakes when hitting enemies.
    • Newly spawned enemies during combat now detect the player correctly.
  • Player Movement & Camera Fixes:
    • Fixed an issue where the Steel Garotte guard's weapon would enlarge when taking damage before a conversation.
    • The player camera no longer lurches when opening a small lockbox.
  • The player will no longer:
    • Levitate briefly after opening a sarcophagus.
    • Momentarily uncrouch when opening a small lockbox.
    • Be unable to move after loading a save where Arcane Veil was active.
    • Get stuck aiming down sights after a cutscene.

Audio Improvements

  • Adjusted music mix volumes based on story moments and vistas in:
    • Emerald Stair
    • Galawain's Tusks
    • Shatterscarp
    • The Garden
  • Sound Fixes:
    • "Arduous Delay of Motion" ability now plays an audio effect upon enemy impact.
    • "Barbaric Shout" now correctly plays the shout sound every time it is used.

Visual & Art Fixes

  • Camera Framing Adjustments:
    • Before dispelling the barrier to Naku Kubel.
    • In conversations with gossiping Fiorian Citizens in Emerald Stair.
    • During "The Siege of Paradis" quest.
    • In Naku Kubel.
    • With Cinzia in Thirdborn
  • Improved fog appearance in the opening area of The Garden.
  • Adjusted lighting near the Shrine to Skaen in Emerald Stair.
  • NPCs now correctly look at the player rather than at the camera during the debate with Giatta, Vidarro, and Quillici in Fior mes Iverno.
  • Removed graphical artifacts from the dreamscourge effect in Emerald Stair near Farmer's Market

User Interface (UI) & Controls

  • Fixed "Insufficient Funds" and strikethrough text incorrectly appearing in store screens.
  • Cloud Syncing:
    • When saving fails, a more descriptive error message now appears.
    • If save sync fails after logging in, a dialog will now display listing the failed save syncs.
  • HUD & Indicators:
    • Adjusted directional damage indicators to not display during damage-over-time effects.
    • Fixed an issue where damage numbers were previously failing to appear.
    • Clarified text for Cross Save pop-ups.
    • Loot windows now show correct values for stacked coins.
  • Controller & Inventory Fixes:
    • Steam & Xbox icons now appear in the Main Menu to indicate the logged-in account.
    • Settings now correctly apply saved controller layouts after restarting the game.
    • Upon crafting the maximum amount of an item, focus now returns to that item’s recipe entry.
    • Inventory values are now hidden for items that cannot be sold (e.g., quest items and upgrade materials).

Misc.

  • Corrections were made to the Credits
  • Tutorials in French no longer have images with English text.
  • Thanks 1
  • Aarik D pinned and locked this topic
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