Boeroer Posted Wednesday at 11:41 AM Posted Wednesday at 11:41 AM (edited) Hm, I get funky results. The Boltcatcher Gloves get higher dmg bonuses (+180%) than my Guile (7) implies, but then the Gambit roll itself at the end doesn't get extra dmg bonus.  It's different than with mortars. And of course shortly after that try I did another one and the game crashed.  Edited Wednesday at 11:42 AM by Boeroer Deadfire Community Patch: Nexus Mods
Chaospread Posted Wednesday at 02:07 PM Posted Wednesday at 02:07 PM 2 hours ago, Boeroer said: PS: tried to test it, only had 3 Guile at the moment I used Gambit - game crashed. Lol. But doesn't Gambit cost 4 guile? How do you throw it with 3 Guile?
Boeroer Posted Wednesday at 03:06 PM Posted Wednesday at 03:06 PM (edited) 58 minutes ago, Chaospread said: But doesn't Gambit cost 4 guile? How do you throw it with 3 Guile? I worded that not too well. I had 7 Guile when I activated Gambit. It costs 4 Guile, the crit conversion and bonus dmg are calculated with the remaining 3 Guile. Edited Wednesday at 03:06 PM by Boeroer 1 Deadfire Community Patch: Nexus Mods
Constentin Lévine Posted Wednesday at 03:22 PM Posted Wednesday at 03:22 PM I obtain the same result (180%) with Red Flag chain (with an hidden assassin for a long crit chain). But also with some other bonus like the grotto mask DoT, etc. I expected over than the Monk Inner Death boost but +180% with other goodies from assassinate and deathblow give a full attack at already 200 damages with Mohora-Modwyr. 1
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