Boeroer Posted January 29 Posted January 29 (edited) Hm, I get funky results. The Boltcatcher Gloves get higher dmg bonuses (+180%) than my Guile (7) implies, but then the Gambit roll itself at the end doesn't get extra dmg bonus.  It's different than with mortars. And of course shortly after that try I did another one and the game crashed.  Edited January 29 by Boeroer Deadfire Community Patch: Nexus Mods
Chaospread Posted January 29 Posted January 29 2 hours ago, Boeroer said: PS: tried to test it, only had 3 Guile at the moment I used Gambit - game crashed. Lol. But doesn't Gambit cost 4 guile? How do you throw it with 3 Guile?
Boeroer Posted January 29 Posted January 29 (edited) 58 minutes ago, Chaospread said: But doesn't Gambit cost 4 guile? How do you throw it with 3 Guile? I worded that not too well. I had 7 Guile when I activated Gambit. It costs 4 Guile, the crit conversion and bonus dmg are calculated with the remaining 3 Guile. Edited January 29 by Boeroer 1 Deadfire Community Patch: Nexus Mods
Constentin Lévine Posted January 29 Posted January 29 I obtain the same result (180%) with Red Flag chain (with an hidden assassin for a long crit chain). But also with some other bonus like the grotto mask DoT, etc. I expected over than the Monk Inner Death boost but +180% with other goodies from assassinate and deathblow give a full attack at already 200 damages with Mohora-Modwyr. 1
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