Jacuzi Posted October 21 Share Posted October 21 Hello! I'm about to start a new run and I'm planning to play as a Liberator - Ancient Kind Wayfarer. My Idea is to be up front with my mushrooms guys, dual wielding so my shared FoD gets as many heal procs on my shroom buddies, doing the occasional debuff/heal/lay on hands if necessary, and giving my acc(or endurance) aura to the front line. Basically I'm thinking this will be my tank...I'm just not sure of how to deal with stats for this. I'm planning Nature Godlike (dwarf size :)) and running on PotD with a bunch of Berath's Blessings. Any help with building this guy? All assistance is highly appreciated. Merci! Link to comment Share on other sites More sharing options...
Boeroer Posted October 21 Share Posted October 21 (edited) Hi! The idea sounds solid. The Sporelings stay viable throughout the game. With Wild Growth you can already make two of them really tanky (they will get Robust for their whole summoning durarion - which becomes very long at higher levels). A Liberator can deal quite a lot of melee-ranged AoE damage with the combination of Sacred Immolation + Nature's Terror. Unfortunately Nature's Terror does friendly fire so I guess the combo Nature's Terror with Sporelings isn't that great in this case. What is great is stuff like Moonwell + Enduring Beacon + Inspiring Triumph on the Sporelings and other allies (+37 deflection, +22 to all other defenses). Another nice little synergy is that a Liberator can generate Zeal when killing with non-zeal abilities (Druid spells). Casting a combo of Insect Swarm + Plague of Insects + Infestation of Maggots can kill a lot of foes over time, giving you the chance to gain Zeal via Virtuous Triumph. Which in turn means one more FoD use I guess. And also means Inspiring Triumph procs (+12 to all defenses for allies). If this was my "tank" I would use a bashing shield I think (combine tankyness + full attacks for two healing procs) and stay in the front line with the Sporelings. I would maybe use Lover's Embrace as my main weapon because its Frenzy enchantment also procs off of spells etc.. It comes early and it's pretty fast and accurate. Its modal can help you tank even more and it stacks with Moonwell's defense bonus - yet its downside (less dagger dmg) doesn't impact your casting and support). I think Shattered Vengeance would be my backup weapon. Or I would use dual pistols and stay behind the Sporelings. The advantage of dual pistols is that they a) are pretty fast b) deal decent enough base damage to warrant the use of 1 Zeal c) have great unique pieces d) use reloading and not recovery so you can immediately cast (or do something else such as Lay on Hands) after shooting by canceling the reloading. This adds a lot of reactivity. e) don't have a deflection malus like some other reloading weapons have f) have decent range The biggest disadvantage is that you cannot engage enemies. But I think two Sporelings already do a fairly good job of holding the line. But offtanking is still needed I think. But that's just what I came up with spontaneously. Doesn't mean it's the way to do it. I also can see a melee "occasional AoE" setup being fun with Marux Amanth + St. Drogga's Skull or something. I think your general idea works well with a lot of different setups. ---- Concerning attributes: Depending on what I wrote above I would pick the attributes a bit differently (front line = more RES). But generally: In order to keep your summons for a long time and the overall benefit for spells and auras I would try to have very high INT: ++ I would also try to have decent MIG because it helps with healing and damage, especially healing over time and damage over time in combination with high INT. MIG: + Since you can heal so well I wouldn't put a lot of points into CON either way: ∅ DEX is important for reactivity and quick casting: + PER is important so you hit things (misses won't proc White Flame's healing): + RES is good when going for a melee approach because deflection (as all defenses) has increasing returns. It also helps with hostile effects (more than most players realize). Front line dude: + or ++, pistol dude: ∅ Unfortunately this kind of character can use all attributes well, especially in the front line. You'll have to balance around a bit. My most important attribute would be INT and my dump stat (not really dumping, but not investing in it in any case) would be CON. Edited October 21 by Boeroer 1 Deadfire Community Patch: Nexus Mods Link to comment Share on other sites More sharing options...
Jacuzi Posted October 21 Author Share Posted October 21 Amazing write up! Thanks so much! I ended up on 15/10/16/16/18/15 on my stat spread and started with a dagger and shield. The bashing shield idea is definitely something I'll try out, thanks! 1 Link to comment Share on other sites More sharing options...
Chaospread Posted October 22 Share Posted October 22 16 hours ago, Jacuzi said: Amazing write up! Thanks so much! I ended up on 15/10/16/16/18/15 on my stat spread and started with a dagger and shield. The bashing shield idea is definitely something I'll try out, thanks! I'm late but I totally agree with Boeroer, only to say that because a part CON all attribute are important, maybe the one you could sacrifice a little for PER (or MIG) could be DEX and gain speed through items, casts or abilities I think 2 or 3 point less in DEX have less impact than 2 or 3 point more in PER (or MIG). INT absolutely MAX as you have done . Link to comment Share on other sites More sharing options...
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