IanTheWizard Posted Sunday at 08:49 AM Share Posted Sunday at 08:49 AM (edited) This is just a thought on how the pet system could be implemented in a more logical way. Not that I think pets are bad, but perhaps how they work could make more sense. I didn't use pets because I couldn't figure out a logical reason on why they can provide buffs to players in all combats while remain immune to enemies' attacks. I don't use a thing/feature/stuff if I think it does not make sense. That's just me though, and there is probably not many players think the same way I do. Fairly speaking, everything is supposed to come with a price. Inn buffs and food buffs cost money or are consumed after using. Armor and weapon enchantments are magical enchantments, so they make sense. Figurines now have limited times of use. But a stray dog or cat buffs you in all combats and is completely invincible? I can't logically explain that. In fact, in a realistic sense, I think these fragile animals can become a distraction in combats and you might even accidentally tread on them. In comparison, how conjurers' familiars work is more logical. They are fragile, they can attack and be attacked, and they can die in combats. With enough being said, here are some ideas thatĀ could make this thing more logical: Revamp pet buffs and make them work only outside of combat. In other words, their buffs would be combat-unrelated. That would make their invincibility fairer because they don't aid you in combats anyway. Change pets to some kind of magic elements similar to D&D's ioun stones. This approach can save the logic about why a fragile animal is invincible. Make the pet system itself a raising sims. That is, you raise a pet and see it growing up and becoming stronger. And it also serves as a loyal companion aiding you in combats. Though the idea of animal companion kinda overlaps with Ranger's animal companion. Again, I'm not saying the current pet system is bad and really needs a change. Not using the pets only makes the game a little bit more challenging, if noticeable. I'm just bringing up a few ideas that could possibly make it more logical. Edited Sunday at 02:58 PM by IanTheWizard Link to comment Share on other sites More sharing options...
Chaospread Posted Monday at 01:16 PM Share Posted Monday at 01:16 PM (edited) Pets are cute things the player (and Eder) like to have around them and you can see them as "free" bonus you can choose without penalties, a part you have to find them. Anyway, your complaints are true, so see them like that: On 9/29/2024 at 10:49 AM, IanTheWizard said: some kind of magic elements similar to D&D's ioun stones. This approach can save the logic about why a fragile animal is invincible. Indeed Nebula, Blinky, Comet, Cosmo, Giftwrapper, Grog (!), Nemnok (!) and so on aren't actually pets; maybe all other pets aren't real domestic animal but some ethereal creature. Edited Tuesday at 06:33 AM by Chaospread 1 Link to comment Share on other sites More sharing options...
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