September 13, 20241 yr I got a question there. Somebody told me, that they changed the initial fight in the throne room with the phantoms, that the door that usually opened there, won't do that anymore until the fight is over. Is that correct?
December 11, 20241 yr To revive the old subject. Can phantoms be beaten without a figurine? As a rogue you can vanish but that's that it seems. Need to cast 3 scrolls to kill em all, and even if i manage to get them in line with a shadow in front, it dies of the first one and then i'm done.
December 11, 20241 yr Without a figurine on PotD SOLO? I think it quite impossible, maybe, MAYBE, a paladin well built, but I doubt that too. Or perhaps a Ranger with its animal, but very very hard. A rogue? I think there's no way, sorry. Edited December 11, 20241 yr by Chaospread missing content
December 11, 20241 yr Rogue is fine, just vanish (shadow beyond) and get to the stairs (I gather it's the only class who doesn't need a figurine). Tried about 50 times with a cipher and it looked hopeless. You can get 2 phantoms to stun each other with whisper of treason, but after that they are either dead if I cast a FoF scroll or (if I try to get some focus by shooting a farther away phantom) the charm falls off, and it's all over. The most frustration comes from that it's not the class weakness (you can solo the whole act 1 bar killing Raedric in 4 levels), but just the dumb phantoms stunning on every hit 100% And yes, it's solo PotD of course. I mean the whole game is just a faceroll with a party. Edited December 11, 20241 yr by lazhu
December 11, 20241 yr Without figurines I think Rymrgand's Mantle (even better with Elemental Endurance/Pale Elf¹) and a great position in a corner is a must in order to survive. High fortitude defense (even better with Towering Physique/Coastal Aumaua²) against the stun attack (ACC 46) could be used to avoid being stunlocked. The ACC of the phantoms is 35 for the physical attack iirc - so high deflection would also help to avoid stunlocking: if the initial attack misses there will be no stun. So... classes aside I think it's either Pale Elf or Coastal Aumaua + Rymrgand's Mantle + shield and weapon & shield style which might have the best chance. Maybe Fire Godlike could be useful, too. Alternatively, if your delfection is already good, the Belt of the Royal Deadfire Cannoneer with FIrebrand can help you even if you didn't manage to unlock the Flame Shield (which would be awesome here, bonus +10 freeze DR and fire retaliation): Firebrand has 30+ fire base damage and can kill Phantoms very quickly - IF you manage to avoid the stunlock. Maybe Coastal Auamaua + Mantle + Belt + Firebrand woud be great. As for classes: Darcozzi Paladin with Fires of Darcozzi Palace might be best in this case due to the high potential fort defense in combination with the minor flame shield. --- 1: Elemental Endurance adds +10 freeze DR. Rymrgand's Mantle calculates the 20% endurance healing from freeze dmg BEFORE DR, so the Mantle + very high freeze DR can lead to: received healing > suffered damage. However, health will still get damaged and cost you the fight - but the health pool is significantly higher than the endurance pool. You can find the Mantle here: 2: Towering Physique adds +20 defense against stun (and prone) which is a huge bonus that early in the game - esp. against "only" 46 CC. Edited December 13, 20241 yr by Boeroer Deadfire Community Patch: Nexus Mods
December 11, 20241 yr Thanks Boeroer! The pale elf option looks actually quite in line with my bit of rp-ing. Have 3 elven sisters: Alleria and Verissa are a wizard and a rogue, the last one is the cipher, and you can guess the name )) Her being a pale instead of wood is gonna look quite in line with a story. Will check the timetable for Rymrgand in act 1. UPD: Worked like a charm. And now i'm gonna retrain to the proper glass cannon build =)) Edited December 11, 20241 yr by lazhu
December 13, 20241 yr On 12/11/2024 at 4:52 PM, lazhu said: UPD: Worked like a charm. Wow, cool! Deadfire Community Patch: Nexus Mods
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