April 14, 20241 yr Hi all, I have started studying Godot (doing the 3D tutorial project from the official documentation), and would like to know if there are accessible (free and understandable for a beginner) tutorials for isometric RTwP CRPGs or action-RPGs for the Godot game engine? Also, if I am aiming for a RTwP CRPG, like PoE or Pathfinder, would 3D with fixed camera or 2D be more appropriate? Thank you.
2 hours ago2 hr While I don't know, having never developed a game myself, I would strongly suspect making a 2D game with isometric presentation to be considerably more straight-forward, and has you using your hours on something that leverages your gameplay and not something that's only under the hood.Instead of x-y-z you only have to think in x-y.I guess the most direct analogy is maths when you have to add dimensions, as the product is non-linear: 2x times 2y is 4, while 2x times 2y times 2z is 8 -- double the total of what you had to take in account going only x-y. For example you can drop everything about 3D rendering, lighting, more complex pathing, etc etc.The Pillars games' presentation is rendered 3D, so it's 2D when you're playing the game. The only things still real-time rendered in 3D are basically the characters / NPC's, and a miniscule numbers of special effects, some doors et cetera. But because the characters are in 3D, they still had to add dynamic lighting on top of their 2D. The final product is as you know absolutely beautiful, but there's still considerable time investment to achieve it.But again, the gameplay is 2D.Again, I'm not a game developer so take my thoughts for what they are. But I hope they've given you some things to consider.Best of luck to you whatever you choose! Edited 2 hours ago2 hr by beatspores
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