Jacuzi Posted February 29 Share Posted February 29 Hello! Returning player looking for a bit of build advice on a DoT build. I've had a look through a bunch of previous posts in this forum and I'm thinking of doing my return run as a Nature Godlike Pathfinder (Rogue/Ancients), focusing on DoTs, but I'm just a bit unsure on stat spread and weapon selection atm. Any recommendations? I'll be playing PotD, scaled up, with the full crew (no hirelings) if that helps. Thanks! Link to comment Share on other sites More sharing options...
Ivanfyodorovich Posted February 29 Share Posted February 29 Perception and Intellect highest, with Dexterity third. Might is less important for Rogue. Constitution and Resolve can be dumped to your comfort level of squishiness. AoE weapons are fun with Rogue (mortars, rods w modal) for applying your debuffs on many enemies at once. Slight anti-synergy with Ancient who really wants Lance of the Midwood Stag or The Spine of Thicket Green to boost spell damage, AoE, and duration. The Lance is a fun idea for being in melee without getting hit as often. 2 Link to comment Share on other sites More sharing options...
thelee Posted February 29 Share Posted February 29 if you're playing assassin, i might actually suggest might instead of perception (or skip both and just do dexterity). Sneak attack doesn't boost druid DoT damage, and the assassinate bonus will make up for deficiencies in accuracy, just make sure you hit enemies from stealth and only use smoke veil or potions of invisibility (don't use shadowing beyond in combination with spells, it's very flaky, see here: https://gamefaqs.gamespot.com/pc/227477-pillars-of-eternity-ii-deadfire/faqs/76599/invisibility-vs-stealth or the assassin section here: https://gamefaqs.gamespot.com/pc/227477-pillars-of-eternity-ii-deadfire/faqs/76599/rogue) but intellect is definitely highest priority. i've actually been thinking of doing a similar build myself, and personally i think i'd move away from the lance or the spine despite the overall druid benefits. there are some other stat sticks to use that might be more in sync with a rogue's martial capabilities, like griffin's blade (enchanted to offer +10% spell damage) or azure blade (ancient's mushroom summons will help keep the accuracy bonus procced, and the interrupt chance works with spells: https://forums.obsidian.net/topic/126748-list-of-weapons-whose-properties-are-not-limited-to-themselves-ii/) though if you do stick with druid's reliable quarterstaff or pike weapons, they might make for good backstab candidates 1 Link to comment Share on other sites More sharing options...
Constentin Lévine Posted February 29 Share Posted February 29 14 hours ago, Jacuzi said: but I'm just a bit unsure on stat spread and weapon selection atm. Any recommendations? https://forums.obsidian.net/topic/128919-list-of-some-way-to-increase-dots-damages/ This old topic can give you some ideas, for your character and your party, maybe. 1 1 Link to comment Share on other sites More sharing options...
Jacuzi Posted March 1 Author Share Posted March 1 Thanks for all the advice! I'm trying out an Ancient Debonair with the intent of picking up Whispers of the Endless Paths and the Lance of the Midwood Stag. Cheers! 2 Link to comment Share on other sites More sharing options...
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